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SteamPunk Motorcycle with Female Rider


Michaelgdrs
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SteamPunk moto with Female Rider in a Desert War scene.

Had limited time to work on it , now hopefully i will get my hands dirty for good.

 

Wish me good luck lol.

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Time for some upgrade.....

 

SteamPunk Female Shamourai style driver.

 

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Hope you like it as much as i do.

3D Coat is a BEAST

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Looking forward to see where you go with this Michael.

 

bk

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5 hours ago, benk said:

Looking forward to see where you go with this Michael.

 

bk

For a little Ride

 

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Edited by Michaelgdrs
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Amazing work Michael. I am not sure I should even bother working on my project any more. This level of work is well beyond my means.

Are you going to unwrap all those parts or vertex paint?

Stellar work, looking forward to seeing more.

 

bk

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Lol , you are too nice B , please do keep working.

Those parts are all ready unwrapped but i must do 

1) Gas Tank (back pack style SteamPunk for the rider)

2) Googles

3) Terrain  , destroyed buildings

5) Paint them all LOL.

 

So i think i wont i will be able to make it through the end on this one , hopes are high but.....

 

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That bike sure has a lot going on . just make the rider a stick figure 1 sided sprite to even it out composition wise just kidding there. will the girl somehow be temporary connected to the bike when on it . Being that she is part mechanical .  it is really looking good I can just imagine the MB_Textures that are going to be on it.  

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MB Textures all over the place lol ;).

Like the connected idea , she will carry the tank on her back but now that you say it i may connect her with another way too....... jejeeje thanks a lot ;)

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Yes , is a multi purpose goggles ..... at least on my head lol

Zoom for repairing the bike , different zones for the chain to hold on the head perimeter , micro zoom for detail working , etc etc.

Idea was a goggle to use to repair in general as rider is a StemPunk robot and needs repairs too.

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  • 4 weeks later...
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Some updates on the character paint.

My ultimate goal is to show what 3D Coat can really do on all aspects.

 

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Yes , i want to do the final render on Octane and i need to make sure my 4 Giga ram can handle the several 8k and 4k textures.

The less the better , will get a medium distance from the camera so everything looks really sharp and high detailed.

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Exactly , but i quarantine  , quality is superb , no need to worry about that.

A few trick as you allready know , where details are needed crank the scale of the uv up , on less interesting areas take the scale down , eye gets tricked extremely easily and no one will ever notice , word lol ;)

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Character and bike will have separate uvs / textures so secondary items gets a unique uv and i paint with separate paint objects.

Habbit i got from the VR games content creation.

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