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pauloduarte

Steampunk Vehicle - Tank Fortress

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Kargall -> thank you  :good2:

dimitribastos -> a mix of 3d coat and Maya, sometime I make a base mesh in Maya and put details in 3d coat, but some pieces I think  it's more easily starting the modeling in voxel, decimation, and later send to Maya.

I'm trying make some assets for the final scene:

wip020_zps4b9xjzlq.jpg

 

wip021_zpswumm0n5y.jpg

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That's so epic! This vehicle really require something to go underneath it! Like crushed cars, trucks and stuff.

 

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On 23/07/2016 at 1:57 PM, ostapblender said:

That's so epic! This vehicle really require something to go underneath it! Like crushed cars, trucks and stuff.

 

Yeah that's the idea :good2:

I'm making the environment, it's a canyon, first I make the terrain in World Machine, then export some maps and geometry to 3d Coat. These images are only with some tweaks in the sculpt materials, no textures yet, I will make the texture, sand sculpting modeling and rocks with voxels.

 

 

wip_030.jpg

wip_031.jpg

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3 minutes ago, Vladukenzo said:

Did you do retopo?

No because I don't need a very large detailing, and don't intend to animate, just doing some poses, I will export the poses that I need from marvelous, and then apply the textures made in 3d Coat, with the neutral pose.

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Very stong thing. Which way are you going to handle such complex geometry during the render? Will you render internally in coat?

Edited by Vladukenzo

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7 hours ago, Vladukenzo said:

Very stong thing. Which way are you going to handle such complex geometry during the render? Will you render internally in coat?

Maya, Arnold.

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Making the ground, base mesh with sculpt surface, retopo, in paint room I make two alphas from the treads geometry, and paint displacement to simulate the marks on the ground.

wip029.jpg

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Canyon made with World Machine, in 3d Coat I make a hires mesh, duplicate, decimate, extract normal map and make a smart material with some layers:

wip034.jpg

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26 minutes ago, Kargall said:
 
 
 
 
 
 
I look forward to see your final work

;)

Working hard here... :download:
 
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