Member Sketchup Posted June 14, 2016 Member Report Share Posted June 14, 2016 So I'm in the Render room, and mysteriously it puts an excessive shadow on something that it shouldn't. I've tried re-importing the model and the associated textures. I have a separate 3D coat file with just the numbers, and it renders just fine! I also axed the frame that surrounds the number, just in case some invisible part of it was casting a shadow (Spoiler alert: it wasn't). So maybe you guys have encountered this before. While you guys deliberate, I'm going to try using the non-cuda version and checking my topology on everything again just in case there's some invisible polygon getting all rapey on my shadows. . Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 14, 2016 Report Share Posted June 14, 2016 Normals are faced ok ? Quote Link to comment Share on other sites More sharing options...
Member Sketchup Posted June 14, 2016 Author Member Report Share Posted June 14, 2016 Correct, no back-faces are wrong side out. The botched shadows are cured if I hide a large portion of the model. I think it's possible that bad topology may be causing this unnecessary shadow to appear, but I'm still bamboozled about the fact that it's only impacting the "4." Quote Link to comment Share on other sites More sharing options...
Member Sketchup Posted June 15, 2016 Author Member Report Share Posted June 15, 2016 Solved the problem! The shadow system in 3D-Coat's renderer didn't like the topology of my "4" so it turned it jet black out of spite. To fix this here's what I did: 1. Triangulated the "4" 2. Brought it back into 3DC and repainted it. 3. No more rogue shadows! 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Ballistic_Tension Posted June 15, 2016 Advanced Member Report Share Posted June 15, 2016 I am just wondering what is the other program you used for all the numbers and was it just its Text or you made the #s. Hard to see but it looked as if that #4 was outward curved as the other # s looked to be slightly inward. Glad you solved it. Quote Link to comment Share on other sites More sharing options...
Member Sketchup Posted June 16, 2016 Author Member Report Share Posted June 16, 2016 (edited) I do my hard surface modeling in Sketchup. I think 3D-Coat doesn't always tolerate my love affair with N-Gons. They didn't come from a font, I made 'em. Edited June 16, 2016 by Sketchup Quote Link to comment Share on other sites More sharing options...
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