Taros Posted November 18, 2016 Share Posted November 18, 2016 On 5.11.2016 at 6:20 PM, digman said: You are both correct in your statements but autopo fails also which is a correct statement on my part. I can not show the model but you can see a little of the autopo mesh in question. You will see a few errors at the top of the retopo mesh because these areas are thin. I would clean this up by manual fixing but I am just showing for density atm. Now the reason I want denser polygons at the top of the tooth is so I can capture this area better. There is enough polygons for the autopo to create denser areas. There are some larger flat areas on the model that do not need as many polygons as the autopo is putting there. I ran one autopo with no density and the other with a painted density setting all the way up to 5. There no difference. Now on some models painting density will work at times but others nope... Sometimes a scanned model will come out looking fine say a animal skull and other times, well has shown in the picture of autopo of a animal skull. No voids on both though the second skull is more complicated than the other. 30,000 polygons for the skull was my polygon target amount. I am addressing this in hopes that Andrew will revisit the autopo. At one time he said he had a better way, hopefully one lest prone to errors. In the work I am doing, I can not hope that the autopo will work, it "needs" to work. You guys know me well enough that I will only report when I really think there is a problem. Hi digman. I don't know if someone already mentioned it but have you checked for this: - Have your mesh open surface/missing faces? - did you set it to uniform scale? Best wishes Chris Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 20, 2016 Author Share Posted November 20, 2016 4.7.16 - Spline points are in 3D in almost all cases (except manual detouching). It means you may rotate curve in 3D even if points are outside the model. - Export Depth along Y problem fixed, now sader baked more correctly, transform of object correctly treated for shader baking, painted color correctly blended with shader. - Borderline for VoxExtrude etc visible again - right align of read-only numerical controls - A lot of polishing in retopo primitives 4 Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 21, 2016 Author Share Posted November 21, 2016 Reuploaded, link updated due to pose/axial gizmo problems. 2 Link to comment Share on other sites More sharing options...
Javis Posted November 21, 2016 Share Posted November 21, 2016 Hey Andrew. Thanks for all the updates recently. Is there any way you could look at performance when using multiple layers? I'm seeing a huge dip in performance when I have about 20 layers. Also there is a really nasty bug that makes syncing with PS completely unusable, when you have folders in the layers panel. When you sync with PS, save your PS file and come back to 3DC, the layers are all completely re-ordered in some arbitrary re-ordering. Some layers that were in folders are now in a different folder, and all of the folders are now nested within one another, when before they were siblings. These changes were not made by me in PS or 3DC, and required a fair amount of work to re-order. Thanks! 2 Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted November 21, 2016 Contributor Share Posted November 21, 2016 True , this is kinda old bug. Stopped using folders for this reason. Totally forgot it , so bringing this up again from Javis is great. 1 Link to comment Share on other sites More sharing options...
Taros Posted November 22, 2016 Share Posted November 22, 2016 On 20.11.2016 at 10:45 AM, Andrew Shpagin said: 4.7.16 - Spline points are in 3D in almost all cases (except manual detouching). It means you may rotate curve in 3D even if points are outside the model. - Export Depth along Y problem fixed, now sader baked more correctly, transform of object correctly treated for shader baking, painted color correctly blended with shader. - Borderline for VoxExtrude etc visible again - right align of read-only numerical controls - A lot of polishing in retopo primitives Externaly loaded splines loose their world positions. Please save the world spline point positions into the spline files too if possible, Link to comment Share on other sites More sharing options...
Advanced Member wilson66 Posted November 22, 2016 Advanced Member Share Posted November 22, 2016 (edited) Weird behavior with smart materials. When I apply it using 'From Camera' projection, and have symmetry activated, the sym copy of the diffuse color channel is inverted (see screenshot: I painted the orange color, the color on the other side of the model is applied in blue tint). Or is this some setting I have accidently adjusted? Edit: Is bugged. After some time (not initially in most cases) the color tint is also applied on the very same side of the model I paint on, without symmetry activated. When I paint through the image overlay, the color is applied with a very noticable blue color tint using the paint brush (though not as strong as in the screenshot above), while the color is applied correctly using the rectangle lasso. In both cases, sometimes the edits I did using the 'Distort Image' functionality are ignored/ applied color does not match the image overlay. Edited November 22, 2016 by wilson66 Link to comment Share on other sites More sharing options...
Javis Posted November 22, 2016 Share Posted November 22, 2016 Another bug; Loading EPS files for curves from the Stroke Mode popup, and also from the curve type popup, no longer works. Meaning, that no curve is loaded. In fact, nothing gets loaded. Please fix this asap. Link to comment Share on other sites More sharing options...
Advanced Member wilson66 Posted November 24, 2016 Advanced Member Share Posted November 24, 2016 The 'Distort Image' functionality should respect image tiling. Right now, with tiling off, it influences the overlay image as if it were tiled (unwanted distortions happening especially when editing the border of the overlay image), rendering it almost useless in some situations. Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 24, 2016 Contributor Share Posted November 24, 2016 It would help to see a render. Link to comment Share on other sites More sharing options...
Advanced Member wilson66 Posted November 25, 2016 Advanced Member Share Posted November 25, 2016 (edited) 19 hours ago, Tony Nemo said: It would help to see a render. Only left side of image overlay (red circle) was distorted actively. The right side (green circle) is distorted automatically at the same time, but should, of course, remain untouched. I guess that this is due to the fact that the distort tool treats the image overlay as tiled, thus mirroring the distortion over to the other side. Edited November 25, 2016 by wilson66 Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 25, 2016 Contributor Share Posted November 25, 2016 You're right! It is acting like a tile. You might need to do it in PS. Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted December 2, 2016 Contributor Share Posted December 2, 2016 Beta 4.7.16 All issues with primitives --> use stroke direction and scale on click to place have been eliminated. Much appreciated Link to comment Share on other sites More sharing options...
Carlosan Posted December 2, 2016 Share Posted December 2, 2016 Sculpt room > Surface mode Is Copy Clay tool working fine ? Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 5, 2016 Author Share Posted December 5, 2016 4.7.17 (possibly stable, need to approve) - Proxy slider. Windows->Proxy slider allows to change proxy density on the fly. - Correct inverted mask preview in cube/cylinder/etc mapping modes. - Edit in external editor padding problems fixed - PSD edit in PS padding width increased in correspondence with settings - A lot of new shaders for concept disign (not for baking). - Fixed buggy merely visible glow around the stroke with gloss/metallness - Instant Light preset included 6 Link to comment Share on other sites More sharing options...
Advanced Member jamie Posted December 5, 2016 Advanced Member Share Posted December 5, 2016 (edited) Hey I dunno if there's already a feature request for this but 'facing ratio' masking is sorely missing and btw the fixed Extract depth along Y is very useful, using to generate tiling disp/color/roughness maps here at Animal Logic Edited December 5, 2016 by jamie 1 Link to comment Share on other sites More sharing options...
Carlosan Posted December 6, 2016 Share Posted December 6, 2016 Hi Anyone with this issue ? Link to comment Share on other sites More sharing options...
Javis Posted December 6, 2016 Share Posted December 6, 2016 49 minutes ago, Carlosan said: Hi Anyone with this issue ? No luck yet. Any steps to reproduce? Link to comment Share on other sites More sharing options...
Carlosan Posted December 6, 2016 Share Posted December 6, 2016 Hi Javis, ty. Just opening the app. Crash testing DX and GL version. Report was send to support. //edit 4.7.17X solved the issue. Ty ! //edit2 New Proxy Slider is AMAZING !!!!!!! Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 6, 2016 Author Share Posted December 6, 2016 Updated links on first page to update shaders (anisotropy, sss). 2 Link to comment Share on other sites More sharing options...
Advanced Member BurrMan Posted December 6, 2016 Advanced Member Share Posted December 6, 2016 Some of the preview icons of the new shaders have errors that "appear" like "reversed normal" look. Not all. Just some. Link to comment Share on other sites More sharing options...
Carlosan Posted December 6, 2016 Share Posted December 6, 2016 Hi ! Do you downloaded the version 4.7.17X ? Is the latest one. Link to comment Share on other sites More sharing options...
Advanced Member BurrMan Posted December 7, 2016 Advanced Member Share Posted December 7, 2016 12 hours ago, Carlosan said: Hi ! Do you downloaded the version 4.7.17X ? Is the latest one. Thanks Carlosan, I had seen Andrews last post, but I downloaded from google drive link (Its much faster for me) Downloading the "X" version from 3dcoat link now. Link to comment Share on other sites More sharing options...
Advanced Member BurrMan Posted December 7, 2016 Advanced Member Share Posted December 7, 2016 14 hours ago, Carlosan said: Hi ! Do you downloaded the version 4.7.17X ? Is the latest one. The X version still shows the bad icons for me.... Also, the installer splash screen still says 4.5 version.... Link to comment Share on other sites More sharing options...
Carlosan Posted December 7, 2016 Share Posted December 7, 2016 Try this please RMB over any shader Refresh All previews. ty 1 Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted December 7, 2016 Advanced Member Share Posted December 7, 2016 The new proxy slider is amazing. Thanks! Would be good to have a slider to add resolution though. What do you think? Now, whats the difference between decimate and reduce? 1 Link to comment Share on other sites More sharing options...
Carlosan Posted December 7, 2016 Share Posted December 7, 2016 Would be good to have a slider to add resolution though and on the fly +1 Please take a look https://www.youtube.com/watch?v=q6ptsnCeuZs 2 Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted December 7, 2016 Reputable Contributor Share Posted December 7, 2016 The Proxy Slider is pretty nice, but I notice two small issues. It does not pop up under your cursor like other panels do, when you assign a hotkey to invoke it. It also does not disappear when you move your cursor outside the panel. It's best to dock it, but for those who want it to remain floating, these two things should be consistent with the rest of the panels. 1 Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted December 7, 2016 Advanced Member Share Posted December 7, 2016 (edited) @Carlosan, thanks! Proxy Slider is such a great feature. I already docked mine, I think Andrew must make it already docked somewhere in order to make it easier for all users. Edited December 7, 2016 by dimitribastos Link to comment Share on other sites More sharing options...
Javis Posted December 7, 2016 Share Posted December 7, 2016 13 hours ago, BurrMan said: Thanks Carlosan, I had seen Andrews last post, but I downloaded from google drive link (Its much faster for me) Downloading the "X" version from 3dcoat link now. The 5.7.17X version should be on Drive as well. Do you not see it? Link to comment Share on other sites More sharing options...
Recommended Posts