Contributor Malo Posted July 10, 2016 Contributor Share Posted July 10, 2016 @Andrew Shpagin Please add an option to use the Cutoff Tool and a Stecil in Surface Mode. As far as i see, it is only possible to do that in Voxel Mode. http://3dcoat.com/mantis/view.php?id=2147 Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/5/#findComment-137513 Share on other sites More sharing options...
Advanced Member Ballistic_Tension Posted July 10, 2016 Advanced Member Share Posted July 10, 2016 Not sure if this is fixed in latest build . I am using 4.7.01 DX64 win 8.1 In paint room > shaders> add new then when I try to rename it = crash. Also if I add new then add new shader name it = crash . I did import a model in to ppp not sure if that matters. thanks. Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/5/#findComment-137518 Share on other sites More sharing options...
Contributor ajz3d Posted July 10, 2016 Contributor Share Posted July 10, 2016 (edited) I have encountered two serious bugs in Pose tool with Conform Retopo Mesh flag active. First bug is that when you have multiple retopo VoxTree layers and retopo groups corresponding to each other, if you take pose tool and make a selection on voxtree layer A, then select geometry on layer B and C, and try to pose them, parts of each of the corresponding retopo groups will transform with those layers, but the other parts will stay in place. The other bug I found when I tried to find a workaround for the issue above. I merged voxtree layers B and C without bolleans to layer A and attempted to pose voxtree layer A. This resulted in corresponding retopo groups offseting from the highres mesh. I will try to document it with videos as best as I can, and send it directly to support. Erm, I think it was me forgetting to turn on Through All Volumes, to pose also those volumes which had their geometry selected with the pose tool, but weren't selected in the voxtree. Because of that, some vertices of retopo groups were snapping to highres geometry that didn't deform along with the other parts... I realized that after watching a video that I have just recorded for the purpose of sending it to support. Edited July 10, 2016 by ajz3d 2 Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/5/#findComment-137521 Share on other sites More sharing options...
Contributor Tony Nemo Posted July 10, 2016 Contributor Share Posted July 10, 2016 4.7.06 (DX) iis loading my project instantaneously. 1 Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/5/#findComment-137522 Share on other sites More sharing options...
Advanced Member dimitribastos Posted July 12, 2016 Advanced Member Share Posted July 12, 2016 On 09/07/2016 at 5:48 PM, Javis said: I'll share mine with Andrew, maybe he'll include it in the release build. This is great! Thank you! 1 Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/5/#findComment-137631 Share on other sites More sharing options...
Advanced Member dimitribastos Posted July 12, 2016 Advanced Member Share Posted July 12, 2016 On 27/06/2016 at 1:00 AM, AbnRanger said: Anybody else having issues with 3D Coat crashing when you've left it open/running > take a break and come back to it (clicking on the minimized instance)? It's happened to me at least 4-5 times this past week, regardless of what scene I had opened. Also, has anyone noticed that 4.7 beta has a nasty problem selecting UV islands that aren't even selected/visible? Same here regarding the minimized window. Sent a lot of crash info to the support. Hope they fix it. Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/5/#findComment-137642 Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 12, 2016 Reputable Contributor Share Posted July 12, 2016 2 hours ago, dimitribastos said: Same here regarding the minimized window. Sent a lot of crash info to the support. Hope they fix it. Yeah, it seemed to stop doing it since I installed 4.7.06, and it didn't seem to happen with the OpenGL version. Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/5/#findComment-137652 Share on other sites More sharing options...
Advanced Member dimitribastos Posted July 12, 2016 Advanced Member Share Posted July 12, 2016 1 minute ago, AbnRanger said: Yeah, it seemed to stop doing it since I installed 4.7.06, and it didn't seem to happen with the OpenGL version. Can't find the 4.7.06 Windows download. Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/5/#findComment-137653 Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 12, 2016 Reputable Contributor Share Posted July 12, 2016 15 minutes ago, dimitribastos said: Can't find the 4.7.06 Windows download. I don't know why Andrew didn't put 4.7.06 in the normal install folder, but it is available from the main page > Downloads: http://3dcoat.com/download/ He and most others in Pilgway went on vacation right after the release, so they were probably in a hurry. 1 Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/5/#findComment-137654 Share on other sites More sharing options...
Javis Posted July 13, 2016 Share Posted July 13, 2016 On 7/12/2016 at 4:03 AM, dimitribastos said: This is great! Thank you! My pleasure. BTW Andrew is on vacation for a spell, so it probably wont happen until he returns. Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/5/#findComment-137686 Share on other sites More sharing options...
Advanced Member Ballistic_Tension Posted July 14, 2016 Advanced Member Share Posted July 14, 2016 I am on 4.7.01 DX in paint room with all channels on when I paint the bottom of any object it is not as glossy /reflective as the rest. meaning when I rotate it to the top it should be all the same as the light is now on it. I must be missing a setting somewhere . Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/5/#findComment-137705 Share on other sites More sharing options...
Carlosan Posted July 14, 2016 Share Posted July 14, 2016 Can you test the last version 4.7.6 ? ty Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/5/#findComment-137740 Share on other sites More sharing options...
Advanced Member geo_n Posted July 15, 2016 Advanced Member Share Posted July 15, 2016 On 7/5/2016 at 11:50 PM, Andrew Shpagin said: What dou you mean? Color is exported with alpha channel, so I see no problem there. Attention Png doesn't have alpha channel when opened in photoshop. So we need it to be transparent in the rgb channel. Just please add it Andrew. The png files always had a gray color in the transparent areas in the rgb channel which is wrong. 1 Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/5/#findComment-137751 Share on other sites More sharing options...
Advanced Member JoseConseco Posted July 16, 2016 Advanced Member Share Posted July 16, 2016 (edited) Preview of material specular intecity is quite different from actual result. Preview is on the left, actual result after painting is on right. Edited July 16, 2016 by JoseConseco Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/5/#findComment-137812 Share on other sites More sharing options...
Javis Posted July 17, 2016 Share Posted July 17, 2016 On 7/14/2016 at 6:56 PM, geo_n said: Attention Png doesn't have alpha channel when opened in photoshop. So we need it to be transparent in the rgb channel. Just please add it Andrew. The png files always had a gray color in the transparent areas in the rgb channel which is wrong. I just tested the latest build, and yes I agree. Build the Alpha right into the RGB channels as other applications do. It's an unnecessary step, especially when you're working with large scenes, teams, etc.. Pain in the butt. Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/5/#findComment-137844 Share on other sites More sharing options...
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