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3DCoat 4.7 (BETA testing thread)


Andrew Shpagin
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@Andrew Shpagin

Please add an option to use the Cutoff Tool and a Stecil in Surface Mode.

As far as i see, it is only possible to do that in Voxel Mode.

 

http://3dcoat.com/mantis/view.php?id=2147

 

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Not sure if this is fixed  in latest build . I am using 4.7.01 DX64   win 8.1       In paint room > shaders>  add new  then when I try to rename it = crash.   Also if I add new  then add new shader name it = crash  .  I did import a model  in to ppp not sure if that matters. thanks.

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I have encountered two serious bugs in Pose tool with Conform Retopo Mesh flag active.

First bug is that when you have multiple retopo VoxTree layers and retopo groups corresponding to each other, if you take pose tool and make a selection on voxtree layer A, then select geometry on layer B and C, and try to pose them, parts of each of the corresponding retopo groups will transform with those layers, but the other parts will stay in place.

The other bug I found when I tried to find a workaround for the issue above. I merged voxtree layers B and C without bolleans to layer A and attempted to pose voxtree layer A. This resulted in corresponding retopo groups offseting from the highres mesh.

I will try to document it with videos as best as I can, and send it directly to support.

Erm, I think it was me forgetting to turn on Through All Volumes, to pose also those volumes which had their geometry selected with the pose tool, but weren't selected in the voxtree. Because of that, some vertices of retopo groups were snapping to highres geometry that didn't deform along with the other parts...

I realized that after watching a video that I have just recorded for the purpose of sending it to support. :D

eLC8ZaI.jpg

Edited by ajz3d
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On ‎09‎/‎07‎/‎2016 at 5:48 PM, Javis said:

I'll share mine with Andrew, maybe he'll include it in the release build. :)

This is great! Thank you! :)

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On ‎27‎/‎06‎/‎2016 at 1:00 AM, AbnRanger said:

Anybody else having issues with 3D Coat crashing when you've left it open/running > take a break and come back to it (clicking on the minimized instance)? It's happened to me at least 4-5 times this past week, regardless of what scene I had opened.

Also, has anyone noticed that 4.7 beta has a nasty problem selecting UV islands that aren't even selected/visible?

146699989411.jpg

Same here regarding the minimized window. Sent a lot of crash info to the support. Hope they fix it.

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2 hours ago, dimitribastos said:

Same here regarding the minimized window. Sent a lot of crash info to the support. Hope they fix it.

Yeah, it seemed to stop doing it since I installed 4.7.06, and it didn't seem to happen with the OpenGL version.

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1 minute ago, AbnRanger said:

Yeah, it seemed to stop doing it since I installed 4.7.06, and it didn't seem to happen with the OpenGL version.

Can't find the 4.7.06 Windows download. :(

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15 minutes ago, dimitribastos said:

Can't find the 4.7.06 Windows download. :(

I don't know why Andrew didn't put 4.7.06 in the normal install folder, but it is available from the main page > Downloads:

http://3dcoat.com/download/

He and most others in Pilgway went on vacation right after the release, so they were probably in a hurry. :D

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I am on 4.7.01 DX   in paint room  with all channels on when I paint the bottom of any object it is not as glossy /reflective  as the rest. meaning when I rotate it to the top it should be all the same as the light is now on it. I must be missing a setting somewhere .

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On 7/5/2016 at 11:50 PM, Andrew Shpagin said:

What dou you mean? Color is exported with alpha channel, so I see no problem there.

 

Attention

Png doesn't have alpha channel when opened in photoshop. So we need it to be transparent in the rgb channel. Just please add it Andrew.
The png files always had a gray color in the transparent areas in the rgb channel which is wrong.

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Preview of material specular intecity is quite different from actual result. 

Preview is on the left, actual result after painting is on right.

881c4fed81074ed0a690fe69081f37bc.jpeg

Edited by JoseConseco
On 7/14/2016 at 6:56 PM, geo_n said:

 

Attention

Png doesn't have alpha channel when opened in photoshop. So we need it to be transparent in the rgb channel. Just please add it Andrew.
The png files always had a gray color in the transparent areas in the rgb channel which is wrong.

I just tested the latest build, and yes I agree. Build the Alpha right into the RGB channels as other applications do. It's an unnecessary step, especially when you're working with large scenes, teams, etc.. Pain in the butt.

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