Andrew Shpagin Posted August 15, 2016 Author Share Posted August 15, 2016 4.7.08 (stable) - Top/bottom/left/right views adopted to industry standard. - Extrude with 3D lasso (choose 3D lasso in any brush in surface mode). Edge shape follows brush shape. - Better visibility of selected retopo faces. - Reference images quick access. - Added "Click To Place" actions to all new primitives. - Better look of wireframe for Ptex "Increase resolution" tool. - Correct export with Export constructor with MV/Ptex approach. 2 Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/8/#findComment-139035 Share on other sites More sharing options...
Contributor ajz3d Posted August 15, 2016 Contributor Share Posted August 15, 2016 (edited) The link for the 64-bit Windows version doesn't work. Is the build still uploading? --- It works! Thanks. Edited August 15, 2016 by ajz3d Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/8/#findComment-139037 Share on other sites More sharing options...
Carlosan Posted August 15, 2016 Share Posted August 15, 2016 primitives > Click to place Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/8/#findComment-139039 Share on other sites More sharing options...
Contributor ajz3d Posted August 15, 2016 Contributor Share Posted August 15, 2016 Retopo Room's Apply Symmetry to Current Layer will apply it to all visible groups instead of only to a currently selected retopo group. I first noticed it in 4.7.06, but it is still present in 4.7.08. 1 Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/8/#findComment-139040 Share on other sites More sharing options...
philnolan3d Posted August 15, 2016 Share Posted August 15, 2016 15 hours ago, AbnRanger said: I haven't tried this in a long time, so my recollection may be off a bit on this, but try to "Add existing folder" > select the first file in the folder, and 3D Coat should convert them all. If that doesn't work on PSD files, then I was contact Andrew about it. One by one would suck. Yeah, that's the trick. And it does work on PSDs. Thanks. Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/8/#findComment-139053 Share on other sites More sharing options...
Advanced Member ghib Posted August 16, 2016 Advanced Member Share Posted August 16, 2016 So has anyone had a chance to test if Normal Map export is broken in the 'Export Objects and Textures' function? Currently the Normal Map comes out a LOT lighter compared to the Please 'Textures > Export > Normal Map (TS)' function. This breaks an otherwise great export system. Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/8/#findComment-139087 Share on other sites More sharing options...
Contributor ajz3d Posted August 16, 2016 Contributor Share Posted August 16, 2016 (edited) I launched 3D-Coat today (4.5.08) and what did I see? Some of my preferences, including Theme settings, reset to default. I selected bust surface sculpting and 3D-Coat threw an error. Fortunately I always keep a weekly backup of the preferences folder. Edited August 16, 2016 by ajz3d Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/8/#findComment-139090 Share on other sites More sharing options...
Andrew Shpagin Posted August 17, 2016 Author Share Posted August 17, 2016 23 hours ago, ghib said: So has anyone had a chance to test if Normal Map export is broken in the 'Export Objects and Textures' function? Currently the Normal Map comes out a LOT lighter compared to the Please 'Textures > Export > Normal Map (TS)' function. This breaks an otherwise great export system. Is is with Export constructor enabled? What export preset chosen? Edit: Found it. Some export preses are using gamma correction for normalmaps, I will remove this effect in next build. But now you may set gamma correctuin to be 1 nor normalmap in preset that you are using. 1 Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/8/#findComment-139115 Share on other sites More sharing options...
Advanced Member ghib Posted August 17, 2016 Advanced Member Share Posted August 17, 2016 6 hours ago, Andrew Shpagin said: Edit: Found it. Some export preses are using gamma correction for normalmaps, I will remove this effect in next build. But now you may set gamma correctuin to be 1 nor normalmap in preset that you are using. Brilliant, thank you for looking into this Andrew. This was only one of two things breaking the workflow. The other thing that forces me to go to Photoshop for editing is not being able to paint opaque depth over the top of an imported NormalMap that is on a layer with NormalMap selected as the blend option. 1 Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/8/#findComment-139122 Share on other sites More sharing options...
Andrew Shpagin Posted August 17, 2016 Author Share Posted August 17, 2016 1 hour ago, ghib said: Brilliant, thank you for looking into this Andrew. This was only one of two things breaking the workflow. The other thing that forces me to go to Photoshop for editing is not being able to paint opaque depth over the top of an imported NormalMap that is on a layer with NormalMap selected as the blend option. Why not paint additional depth on other layer, not normalmap one? Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/8/#findComment-139126 Share on other sites More sharing options...
Advanced Member ghib Posted August 17, 2016 Advanced Member Share Posted August 17, 2016 Yes this is what I was doing, but Painting extra depth in an Opaque manner using 3DCoat does not work if you have a Normal Map on a separate layer. This is regardless of placing your new depth layer above the Normal Map layer or not.. Painting depth in an Opaque manner if using ONLY 3DCoat depth channels DOES work. This is achieved using the Max Depth function. I would hope that this would work with added Normal Maps if the layer you're painting Depth on is above. If beneath the Normal Map layer I'd expect the Normal Map to blend additively. Thanks for listening. 2 Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/8/#findComment-139129 Share on other sites More sharing options...
Andrew Shpagin Posted August 17, 2016 Author Share Posted August 17, 2016 4.7.09(stable) - Stencil painting with lasso corresponds to preview - Extrusion with 3D Spline supports stencils and works in voxel mode as well - "Retopo->Apply symmetry to current layer" really applies symmetry to current retopo group only - Export normalmaps without gamma correction (even if specified in export constructor) to avoid confusion with normalmaps rendering - Click to place issue solved 5 Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/8/#findComment-139130 Share on other sites More sharing options...
Advanced Member dimitribastos Posted August 17, 2016 Advanced Member Share Posted August 17, 2016 4 hours ago, Andrew Shpagin said: 4.7.09(stable) - Stencil painting with lasso corresponds to preview - Extrusion with 3D Spline supports stencils and works in voxel mode as well - "Retopo->Apply symmetry to current layer" really applies symmetry to current retopo group only - Export normalmaps without gamma correction (even if specified in export constructor) to avoid confusion with normalmaps rendering - Click to place issue solved Hi, Andrew. Can you add a Modo export preset? Thank you very much. Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/8/#findComment-139136 Share on other sites More sharing options...
philnolan3d Posted August 17, 2016 Share Posted August 17, 2016 3DC has always saved LWO, doesn't Modo still use that? Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/8/#findComment-139137 Share on other sites More sharing options...
Javis Posted August 17, 2016 Share Posted August 17, 2016 1 hour ago, philnolan3d said: 3DC has always saved LWO, doesn't Modo still use that? Yes. Bu Dimitri is not talking about that, he's talking about PBR texture export preset. We've discussed it a few times before. Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/8/#findComment-139141 Share on other sites More sharing options...
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