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Border edge polygonflow


Dobby
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Hi,

this question is related to another one from me:

 

But asks for more detail. I wonder how to replicate the following workflow I know from ZBrush in 3DC. I need to understand how to get good, clean edges in 3DC or if that isn't really possible and would only happen in Retopo. Please have look, sorry for small images:

 

images_happy man.jpg

detail.jpg

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You need a clear edge loop ?

If not try this workflow please:

Surface mode, make a plane. Select Voxel layer  tool.

Selecting a crisp Alpha make mask and apply

AT.jpg

Change the voles layer to surface mode:

result.jpg

I get better result using auto-voxelize and then changing to surface mode. fell free to test different settings.

Hope this help

 

 

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Thanks, Carlosan.

The VoxLayer with settin "auto-voxelize" gives a blobby-bordered shape.

Set to "create as surface" gives a result closer to what is intended. However, the edgeflow needs to be smoother - in ZB I get this effect when applying GroupsLoops, additionaly I could use "polish". How to do do this in 3DC? As you can see the vertical parts are quite corrugated.

3dc happy man.JPG

3dc happy man detail.JPG

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In import image tool and in shell tool you may get similar mesh but it will be triangle-based and without so accurate aligning of boundary edges.
Generally the user may do additional smoothing for better aligning. Probably it will improve mesh quality.

But there isnt a technique to get a clean edgeflow like with polygroups, 3DC dont have polygroups.

 

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Could you explain what you mean by

"may do additional smoothing for better aligning" ?

Where can I find the "shell tool"?

I imported a B/W image and 3DC auto-created a nice spline from it which on import could be turned into a mesh with depth. That also gave sharp edges, if with a trianglebased edgeflow at the border, I think that is what you were referring to.

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