Member Dennis Nikolaidis Posted June 23, 2016 Member Report Share Posted June 23, 2016 (edited) I've finished texturing my model. Its made of 4 different retopo meshes and only one seems to export its materials. So all meshes are exported, but only one gets its texture maps. I don't understand why I can't get what I see in the paint room exported properly. This is bugging me for two days now. Edited June 23, 2016 by Dennis Nikolaidis Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 23, 2016 Report Share Posted June 23, 2016 Hi Dennis, are you using the last version 4.5.40 ? What happens when you switch UVset in Texture editor. Are showed ok ? Quote Link to comment Share on other sites More sharing options...
Member Dennis Nikolaidis Posted June 23, 2016 Author Member Report Share Posted June 23, 2016 It seems like I have two uv sets with the same name, and only one of them is used for export. Not the one I want. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 23, 2016 Report Share Posted June 23, 2016 Do you need to move all the retopo group faces to the right UVset ? Quote Link to comment Share on other sites More sharing options...
Member Dennis Nikolaidis Posted June 23, 2016 Author Member Report Share Posted June 23, 2016 I think a big issue that may have caused all this mess is cause I had multiple objects that I didn't want to bake at the same time because of occlusion issues. I just followed this tutorial and everything works great now. So I had to take a step back and redo everything the right way. But thanks for letting me know how to manage the uv sets, that will come handy. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 23, 2016 Report Share Posted June 23, 2016 Glad to help, please keep me informed for any trouble. Quote Link to comment Share on other sites More sharing options...
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