Member Smolli Posted June 29, 2016 Member Share Posted June 29, 2016 Hi, still trying out the trial version and of course still somewhat confused about the 3D-Coat way of doing things. Eg, I imported a model from Lightwave as normal Meshes as it's Low-Poly and I would like to fix some issues and enhance some things. I noticed that I can't snap to vertices or do anything outside of my active layer. In Lightwave I like having my parts split into layers to be able to concentrate on these. Is there a way to snap (eg move a vertex to another that is in another layer? I can't imagine that this is not possible, bit I couldn't find out how to do it. This is a standard procedure in LW. Thanks! Quote Link to comment Share on other sites More sharing options...
Member Smolli Posted June 29, 2016 Author Member Share Posted June 29, 2016 I think I got it somehow now. Not entirely sure what I did though The problem I have now, is that with so many parts I wish there was a way to simply click on a polygon and have the appropriate layer set to active. Sometimes (I don't know why) the active layer suddenly changes and I have the polygons created on the wrong layer, or I am wondering why I can't create new polygons. Quote Link to comment Share on other sites More sharing options...
Member Smolli Posted June 29, 2016 Author Member Share Posted June 29, 2016 Ok, it seems as if I use the wrong tool for the fixing of bad and faulty topology and modelling. So I'll have to first correct the base mesh in LW and Rhino and then do a retopo and uv in 3dc. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 30, 2016 Share Posted June 30, 2016 Glad you found a solution Quote Link to comment Share on other sites More sharing options...
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