Jump to content
3DCoat Forums

Snapping vertices in different layers


Smolli
 Share

Recommended Posts

  • Member

Hi,

 

still trying out the trial version and of course still somewhat confused about the 3D-Coat way of doing things.

Eg, I imported a model from Lightwave as normal Meshes as it's Low-Poly and I would like to fix some issues and enhance some things.

I noticed that I can't snap to vertices or do anything outside of my active layer. In Lightwave I like having my parts split into layers to be able to concentrate on these.

Is there a way to snap (eg move a vertex to another that is in another layer? I can't imagine that this is not possible, bit I couldn't find out how to do it. This is a standard procedure in LW.

 

Thanks!

 

Link to comment
Share on other sites

  • Member

I think I got it somehow now. Not entirely sure what I did though :) 

The problem I have now, is that with so many parts I wish there was a way to simply click on a polygon and have the appropriate layer set to active. Sometimes (I don't know why) the active layer suddenly changes and I have the polygons created on the wrong layer, or I am wondering why I can't create new polygons. 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...