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Carlosan

Radeon ProRender - AMD’s OpenCL based, PBR-renderer

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macOS® versions of the Radeon™ ProRender plug-ins for Blender™ and Maya® are now available for artists using Apple® Mac® systems, and support Apple’s Metal® 2 API and external GPUs 1 for maximum rendering performance.

Radeon ProRender is AMD’s powerful, physically-based rendering engine for CAD designers and 3D artists, available with free plug-ins and add-ins for Autodesk® 3ds Max®, Autodesk Maya, Blender, and Dassault Systèmes SOLIDWORKS®, and it is natively integrated into Maxon Cinema 4D™ R19.

Following on from February’s beta releases, we’re excited to announce that, along with the currently available macOS version of Cinema 4D R19, artists using Apple Mac hardware that supports Metal 2 can now use Radeon ProRender with Blender and Maya by downloading our new plug-ins today.

In addition to macOS support, these updates include several new features designed to enhance and accelerate artists’ workflows, and make their lives easier.

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Yep, it's a very nice renderer. Fast, especially on AMD GPUs, and it works intuitively if you're used to GI renderers such as Blender's Cycles.

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