Carlosan Posted July 6, 2016 Report Share Posted July 6, 2016 CREATE STUNNINGLY PHOTOREALISTIC IMAGES Open standard. Cross-platform. Highly scalable. Radeon™ ProRender is a powerful physically-based rendering engine that enables creative professionals to produce stunningly photorealistic images. Built on highly efficient, high-performance Radeon™ Rays technology, Radeon ProRender’s complete, scalable ray tracing engine uses open industry standards to harness GPU and CPU performance for swift, impressive results. Physically-Correct Materials The Radeon ProRender engine features an extensive native physically-based material and camera system to enable true design decisions with global illumination, including caustics Balances GPU and CPU Compute Unlike other renderers, Radeon ProRender can simultaneously use and balance the compute capabilities of multiple GPUs and CPUs – on the same system, at the same time – and deliver state-of-the-art GPU acceleration to produce rapid, accurate results even on less-capable hardware Fast and Accurate Radeon ProRender’s powerful combination of multiple OS- and hardware compatibility, rendering capabilities and efficiency helps drastically reduce the time required to deliver true-to-life images Uses Open Standards Built on industry-standard OpenCL™ or Apple® Metal® 2. Works across Windows®, Linux® 1, and macOS® 2. Supports AMD GPUs and CPUs as well as those of other vendors. Open-source renderer available for developers Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 6, 2016 Reputable Contributor Report Share Posted July 6, 2016 Very cool! Got to try it out. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 6, 2016 Reputable Contributor Report Share Posted July 6, 2016 Product page: http://amdfirerender.github.io/ Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 6, 2016 Reputable Contributor Report Share Posted July 6, 2016 This is pretty interesting as well....portable graphics cards Quote Link to comment Share on other sites More sharing options...
Member Rebelismo Posted July 7, 2016 Member Report Share Posted July 7, 2016 23 hours ago, AbnRanger said: This is pretty interesting as well....portable graphics cards Yeah that's very exciting technology. I think the Razer one is pretty expensive though at about $500. I believe ASUS is working on their ROG XG2 enclosure as well. I'd be more open to them if the cost was at about $250. Anything more, I can just remote connect from my laptop into my desktop :). Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted July 7, 2016 Advanced Member Report Share Posted July 7, 2016 great, but seriously why is so much developer time being spent on this? am i missing something? the market seems to be totally over saturated.. Why is no one developing dynamics simulations? a realflow competitor perhaps? Character tools? etc... Or is this just the most lucrative market right now? A new render seems to be appearing every other month, perhaps more frequently.. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 7, 2016 Reputable Contributor Report Share Posted July 7, 2016 32 minutes ago, Aleksey said: great, but seriously why is so much developer time being spent on this? am i missing something? the market seems to be totally over saturated.. Why is no one developing dynamics simulations? a realflow competitor perhaps? Character tools? etc... Or is this just the most lucrative market right now? A new render seems to be appearing every other month, perhaps more frequently.. They have been working on this for a while and the main reason they mentioned is that it is the only one on the market that uses OpenCL (AMD cards can be used). I'm not big on these GPU renderers that don't work with Volumetrics. I think it's pretty cool of them to basically offer AMD's version of iRay in Max, though. iRay cannot render volumes, either. Seems like it is worth checking out. Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted July 7, 2016 Advanced Member Report Share Posted July 7, 2016 yea, im not targeting this specific engine, just in general seems to be crazy with render engines now days.. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 7, 2016 Reputable Contributor Report Share Posted July 7, 2016 1 hour ago, Aleksey said: yea, im not targeting this specific engine, just in general seems to be crazy with render engines now days.. No doubt it's crowded already, but I think AMD has good reasoning in this case. Practically all GPU renders on the market, are exclusive to CUDA (Nvidia cards required). This gives them some small foothold in the GPU market...at least in terms of selling their graphics cards for this purpose. I think the added competition keeps the prices of others more reasonable. For example, VRay is going to find themselves losing a lot of marketshare sticking to that $1k pricetag. Octane, Redshift and Corona will soon eat their VRay's lunch with such a price differential. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 14, 2016 Reputable Contributor Report Share Posted July 14, 2016 This render is pretty awesome. I was testing it in Max and it is indeed pretty fast. One of the best things about it is that it supposedly has OpenVDB support, and it is Open Source (AMD invites software vendors to integrate it into their applications). I talked with Volodya, yesterday, about the prospects of integrating it into 3D Coat, so that we have a full-fledged render that competes well with iRay that is in Substance Painter. He seemed remotely interested, but we will see. There are a few unique things going for this renderer: 1) It is a legit alternative to iRay, which is owned and developed by Nvidia. AMD is a fierce competitor of theirs in the graphic card market, and is probably itching to see more applications adopt their render. So, integration could generate a lot of marketing for 3D Coat, that wouldn't be possible otherwise. 2) It is OS and hardware agnostic, so everyone can use it...not just those with NVidia cards. 3) It's totally Physically based, unbiased rendering with a host of physically based materials...which should work well with 3D Coat's PBR materials http://amdfirerender.github.io/MaterialLibrary/index.html http://developer.amd.com/tools-and-sdks/graphics-development/firepro-sdk/amd-firerender-technology/ If anyone else would like to see this integrated, make sure to send Andrew an e-mail (support@3dcoat.com) voicing your support for it. And don't mention I said anything about it. It needs to be a community effort 2 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 26, 2016 Author Report Share Posted July 26, 2016 http://radeon.com/radeon-prorender/ At SIGGRAPH 2016 in Anaheim this week, we are announcing that AMD FireRender is becoming Radeon ProRender, and we are placing ProRender into GPUOpen, our open source initiative that provides developers a large library of no-cost, open-source, and vendor-neutral graphics resources. Our goal is to democratize the tools and libraries professionals need to do their work. GPUOpen is a completely open source resource for GPU software tools and libraries. On GPUOpen, AMD has enabled a number of open development tools and software for developers working with GPUs, including tools and software supporting HDR, VR and low-level APIs like DirectX® 12 and Vulkan™, all at zero cost. As for Radeon ProRender, it is built on open standard Open Computing Language (OpenCL™) 1.2, allowing it to run on virtually any hardware that supports OpenCL. Also, Radeon ProRender can run on a GPU, a CPU, or a CPU+ a GPU, or a variety of combinations of multiple CPUs and GPUs. The Radeon ProRender SDK provides a C++ library that allows for easy integration into applications wherever fast, photorealistic rendering is needed. Availability of Radeon ProRender on GPUOpen is planned for early September, and will enable developers to execute photorealistic rendering with exceptional performance – and to gain the economies and richness of open-source software. The fetters of imagination are about to be cut. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 27, 2016 Author Report Share Posted July 27, 2016 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 27, 2016 Reputable Contributor Report Share Posted July 27, 2016 15 hours ago, Carlosan said: http://radeon.com/radeon-prorender/ At SIGGRAPH 2016 in Anaheim this week, we are announcing that AMD FireRender is becoming Radeon ProRender, and we are placing ProRender into GPUOpen, our open source initiative that provides developers a large library of no-cost, open-source, and vendor-neutral graphics resources. Our goal is to democratize the tools and libraries professionals need to do their work. GPUOpen is a completely open source resource for GPU software tools and libraries. On GPUOpen, AMD has enabled a number of open development tools and software for developers working with GPUs, including tools and software supporting HDR, VR and low-level APIs like DirectX® 12 and Vulkan™, all at zero cost. As for Radeon ProRender, it is built on open standard Open Computing Language (OpenCL™) 1.2, allowing it to run on virtually any hardware that supports OpenCL. Also, Radeon ProRender can run on a GPU, a CPU, or a CPU+ a GPU, or a variety of combinations of multiple CPUs and GPUs. The Radeon ProRender SDK provides a C++ library that allows for easy integration into applications wherever fast, photorealistic rendering is needed. Availability of Radeon ProRender on GPUOpen is planned for early September, and will enable developers to execute photorealistic rendering with exceptional performance – and to gain the economies and richness of open-source software. The fetters of imagination are about to be cut. Would be great to implement this inside 3D Coat, as the core engine. Quote Link to comment Share on other sites More sharing options...
Member Mr.Panka Posted July 27, 2016 Member Report Share Posted July 27, 2016 (edited) On 14 July 2016 at 2:15 AM, AbnRanger said: If anyone else would like to see this integrated, make sure to send Andrew an e-mail (support@3dcoat.com) voicing your support for it. And don't mention I said anything about it. It needs to be a community effort I'm sorry but english is not my 1st tongue, I can't tell if you're joking or not . Because I would be pretty excited by this, and it's great if I don't have to buy keyshot, so I'm ready to send a mail . Edited July 27, 2016 by Mr.Panka Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 27, 2016 Reputable Contributor Report Share Posted July 27, 2016 1 hour ago, Mr.Panka said: I'm sorry but english is not my 1st tongue, I can't tell if you're joking or not . Because I would be pretty excited by this, and it's great if I don't have to buy keyshot, so I'm ready to send a mail . If you would like to see it, make sure to email Andrew (Owner/Chief Developer) at "support@3dcoat.com." I talked to one of the new programmers about it, as it is supposed to already be open source. He seemed somewhat interested, but we'll have to see. I don't think it is a far-fetched idea because Substance Painter has iRay from Nvidia. This render is basically AMD's version of iRay, but unlike iRay, this works on both AMD and NVidia cards. Quote Link to comment Share on other sites More sharing options...
Member Mr.Panka Posted November 3, 2016 Member Report Share Posted November 3, 2016 ProRender is being integrated to C4D https://www.maxon.net/en/news/maxon-blog/article/the-future-of-rendering/ That will be pretty interesting. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted November 3, 2016 Reputable Contributor Report Share Posted November 3, 2016 I've already lobbied for it, in 3D Coat, myself. Andrew has a GPU coder (Carrots on this forum) who was supposed to work on the render engine in 3D Coat. I asked him to instead consider porting this and creating materials, cameras and lights that will work with it. He seemed somewhat interested, but who knows what they will decide to do. Anyone else wanting to see it, should definitely ask Andrew about it via email (support@3dcoat.com). Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 29, 2017 Author Report Share Posted June 29, 2017 Radeon ProRender for Blender Now Available Radeon™ ProRender is a powerful physically-based rendering engine that enables creative professionals to produce stunningly photorealistic images. Built on highly efficient, high-performance Radeon™ Rays technology, Radeon™ ProRender’s complete, scalable ray tracing engine uses open industry standards to harness GPU and CPU performance for swift, impressive results. Our free Radeon™ ProRender plug-ins are currently available for the popular 3D content-creation applications Autodesk® 3ds Max® and Autodesk® Maya®, and earlier this year we released beta versions of our new plug-in for Blender™ and add-in for SOLIDWORKS®. Following a successful beta testing period, we are pleased to announce that the first production versions of both can be downloaded for Blender and SolidWorks below.http://pro.radeon.com/en-us/radeon-p...now-available/ Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted June 30, 2017 Advanced Member Report Share Posted June 30, 2017 Now I WISH Andrew would stop wasting his time on his own render engine, embed this in 3D Coat and focus his attention on developing areas that need it. 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted June 30, 2017 Reputable Contributor Report Share Posted June 30, 2017 12 hours ago, L'Ancien Regime said: Now I WISH Andrew would stop wasting his time on his own render engine, embed this in 3D Coat and focus his attention on developing areas that need it. Carrots is the developer working on Render integration of Renderman, and I think one major consideration is whether the render can handle millions of polygons on Voxel/Surface mode sculpt. He looked at Cycles and said it was too sluggish with dense meshes. Quote Link to comment Share on other sites More sharing options...
Member Mr.Panka Posted June 30, 2017 Member Report Share Posted June 30, 2017 56 minutes ago, AbnRanger said: Carrots is the developer working on Render integration of Renderman, and I think one major consideration is whether the render can handle millions of polygons on Voxel/Surface mode sculpt. He looked at Cycles and said it was too sluggish with dense meshes. I'd really like to have a post by Carrots on what is the futur of rendering in 3Dc, and what he think about the differents rendering engines. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 30, 2017 Author Report Share Posted June 30, 2017 3DC development and Render development are for different programmers, so there is no concurrency. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 22, 2017 Author Report Share Posted October 22, 2017 New update released Radeon™ ProRender Plug-ins Radeon™ ProRender is fully integrated into Autodesk® 3ds Max® 2016 and 3ds Max® 2017 for Microsoft Windows®. Radeon™ ProRender for Autodesk® 3ds Max® Radeon™ ProRender is fully integrated into Autodesk® Maya® 2015, Maya® 2016, and Maya® 2017 for Microsoft Windows® and Linux®. Radeon™ ProRender for Autodesk® Maya® Radeon™ ProRender is fully integrated into Blender™ 2.78 and higher for Microsoft Windows® and Linux®. Radeon™ ProRender for Blender™ Radeon™ ProRender is fully integrated into SOLIDWORKS® 2016 and higher for Microsoft Windows®. Radeon™ ProRender for SOLIDWORKS® 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Metin Seven Posted October 23, 2017 Advanced Member Report Share Posted October 23, 2017 Looking forward to having a go at ProRender, but the Mac version will be available in December at the soonest. Odd, because Macs have only AMD Radeon videocards since several years. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 10, 2017 Author Report Share Posted November 10, 2017 2 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 11, 2018 Author Report Share Posted April 11, 2018 macOS® versions of the Radeon™ ProRender plug-ins for Blender™ and Maya® are now available for artists using Apple® Mac® systems, and support Apple’s Metal® 2 API and external GPUs 1 for maximum rendering performance. Radeon ProRender is AMD’s powerful, physically-based rendering engine for CAD designers and 3D artists, available with free plug-ins and add-ins for Autodesk® 3ds Max®, Autodesk Maya, Blender, and Dassault Systèmes SOLIDWORKS®, and it is natively integrated into Maxon Cinema 4D™ R19. Following on from February’s beta releases, we’re excited to announce that, along with the currently available macOS version of Cinema 4D R19, artists using Apple Mac hardware that supports Metal 2 can now use Radeon ProRender with Blender and Maya by downloading our new plug-ins today. In addition to macOS support, these updates include several new features designed to enhance and accelerate artists’ workflows, and make their lives easier. Quote Link to comment Share on other sites More sharing options...
Advanced Member Metin Seven Posted April 11, 2018 Advanced Member Report Share Posted April 11, 2018 Yep, it's a very nice renderer. Fast, especially on AMD GPUs, and it works intuitively if you're used to GI renderers such as Blender's Cycles. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 12, 2018 Author Report Share Posted August 12, 2018 New builds are available on https://pro.radeon.com/en/software/prorender/download/ Some notable features: Updated and optimized export on all plugins, particularly with complex scenes with instancing. More responsive interactive rendering Simplified render settings Ambient occlusion shader node https://i.imgur.com/cAybo5h.jpg Ability to enable or disable caustics for faster or more precise glass rendering https://i.imgur.com/krYZ43X.jpg Updated Uber shaders. Uber is our main shader, and we’ve added features to give artists even more freedom. Some highlights: Diffuse Backscattering (useful for thin materials like leaves) https://i.imgur.com/uFIKrI9.jpg Clearcoat thickness. Clearcoat is often used like a “lacquer” type layer on surface, think a layer on a basketball court. Now you can simulate the thickness and color of the substrate all in the shader. https://i.imgur.com/9bSJGjR.jpg Separated normal parameters. Simplified SSS, and more. 2 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted August 12, 2018 Reputable Contributor Report Share Posted August 12, 2018 What's cool is that smoke in Blender can now be rendered by ProRender. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Metin Seven Posted August 12, 2018 Advanced Member Report Share Posted August 12, 2018 Cool. I requested the Ambient Occlusion at the ProRender development forum, and they implemented it. 1 1 Quote Link to comment Share on other sites More sharing options...
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