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Normal Map on Box is strange. Help the box.


greglo
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Hello,

I made 1m cube in modo, a standard one with standard cube UVs, and painted it in 3DC using the cartoon wood smart material. Then I tried to duplicate it as a normal map but the sides are using different shades from each other. But when only colour is displayed the sides are OK.

Please help my box.

While I'm here, the text boxes for renaming and numbering do not work with the on-screen keyboard, at least on OSX. Is it possible to fix this?

Thanks,

greglo :ph34r:

Screen Shot 2016-08-05 at 5.20.57 PM.png

Screen Shot 2016-08-05 at 5.21.20 PM.png

Screen Shot 2016-08-05 at 5.21.43 PM.png

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Hello :)

It removed the odd border, that's good. But the normal map is still broken.

On top: crevice between wood is black:

Screen Shot 2016-08-05 at 7.59.35 PM.png

On side: crevices are white:

Screen Shot 2016-08-05 at 7.59.42 PM.png

How do I fix this?

Thanks, from greglo.

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How do you made that NM layer ? :huh:

The default SM wood_1 does not have Depth Texture assigned.

Changing Blend mode dont convert a diffuse map to normal map automatically.

Awesomebump is an open source program designed to generate normal, height, specular or ambient occlusion textures from a single image.

Im attaching 2K normal and height maps to add in your smart material layers settings

Hope his help

Normal&height.zip

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Changing Blend mode dont convert a diffuse map to normal map automatically

———

Well that explains it! Thanks Carlosan, I'll investigate the file later. So you recommend me to get a program to convert the painted diffuse into a normal map?

Edit: Is there a suitable program for Mac? I lost access to Windows a year ago unfortunately.

Edited by greglo
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