Member greglo Posted August 5, 2016 Member Share Posted August 5, 2016 Hello, I made 1m cube in modo, a standard one with standard cube UVs, and painted it in 3DC using the cartoon wood smart material. Then I tried to duplicate it as a normal map but the sides are using different shades from each other. But when only colour is displayed the sides are OK. Please help my box. While I'm here, the text boxes for renaming and numbering do not work with the on-screen keyboard, at least on OSX. Is it possible to fix this? Thanks, greglo Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 5, 2016 Share Posted August 5, 2016 Hi ! RMB over SmartMaterial > cartoon > wood_1 Open Smart Material Editor On Layer1. lowering degree can help. sidenote: there is a new version 4.7.07 Quote Link to comment Share on other sites More sharing options...
Member greglo Posted August 5, 2016 Author Member Share Posted August 5, 2016 Hello It removed the odd border, that's good. But the normal map is still broken. On top: crevice between wood is black: On side: crevices are white: How do I fix this? Thanks, from greglo. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 5, 2016 Share Posted August 5, 2016 How do you made that NM layer ? The default SM wood_1 does not have Depth Texture assigned. Changing Blend mode dont convert a diffuse map to normal map automatically. Awesomebump is an open source program designed to generate normal, height, specular or ambient occlusion textures from a single image. Im attaching 2K normal and height maps to add in your smart material layers settings Hope his help Normal&height.zip Quote Link to comment Share on other sites More sharing options...
Member greglo Posted August 6, 2016 Author Member Share Posted August 6, 2016 (edited) Changing Blend mode dont convert a diffuse map to normal map automatically ——— Well that explains it! Thanks Carlosan, I'll investigate the file later. So you recommend me to get a program to convert the painted diffuse into a normal map? Edit: Is there a suitable program for Mac? I lost access to Windows a year ago unfortunately. Edited August 6, 2016 by greglo Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 6, 2016 Share Posted August 6, 2016 Hope this help http://cpetry.github.io/NormalMap-Online/ Quote Link to comment Share on other sites More sharing options...
Member greglo Posted August 6, 2016 Author Member Share Posted August 6, 2016 Thanks Carlosan Quote Link to comment Share on other sites More sharing options...
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