Carlosan Posted August 6, 2016 Report Share Posted August 6, 2016 Source sogun said: If you like to retopologize by hand and don't like the white shader of the imported reference mesh - it hurts my eyes and is blinding white - and you want to set your reference mesh a lot darker so you can see its details better while creating a new retopo on top of it, here is how you:Change the Reference Mesh Color and Shader 1. File menu 2. Import for Autopo 3. Select your hipoly reference mesh : OBJ, etc.. -->click OK 4. AutopoParams window comes up. Set these settings: Quadrangulation Quality: BEST, slowest CaptureDetails: 100% Turn OFF Voxelize Before Quadrangulation Turn OFF Decimate If Above Turn OFF Hardsurface Retopology 5. AUTOPO Wizard window appears ---> click on CANCEL 6. You reference mesh model is now nice and editable:Select any Shaders from the right menu. If the shaders aren't dark enough, right-click them--> Edit current object shader settings ---> Click on Color Modulation > set your favorite retopo reference mesh color--->OKYou can change the reference mesh OPACITY / TRANSPARENCY as well!! 7. Retopo Menu---> select IMPORT 8. Import your retopo mesh or begin a new retopo by hand 9. When you save this file, 3D-Coat will preserve your reference mesh shader and color settings. Have Fun! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.