Member Furya Posted August 12, 2016 Member Report Share Posted August 12, 2016 Hi, I actually make terrain in Maya for a video game based upon dungeons & dragons but i have trouble to texture it on 3D Coat. I work in 4096*4096 with texture up to 2046 but when i zoom on my terrain texture are ugly and pixelated. They don't appear to be like in smart material. So i ask you what is the good method to paint big model like terrains ? sorry for my english ^^ Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 12, 2016 Report Share Posted August 12, 2016 Hi ! To get better result you need to upgrade to new release 4.7.06 Its free for 4.5 owners Quote Link to comment Share on other sites More sharing options...
Member Furya Posted August 12, 2016 Author Member Report Share Posted August 12, 2016 2 hours ago, Carlosan said: Hi ! To get better result you need to upgrade to new release 4.7.06 Its free for 4.5 owners Hi, it is the only solution ? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 12, 2016 Report Share Posted August 12, 2016 Could help to see a better preview to make changes Changes: 1.08.2016 4.7.07 (stable) - Correct preview of smart material's textures when you are navigating with material navigation buttons. Quote Link to comment Share on other sites More sharing options...
PolyHertz Posted August 15, 2016 Report Share Posted August 15, 2016 I might be misunderstanding, but are you saying that you're using a single 4096 for that entire level? Quote Link to comment Share on other sites More sharing options...
Member Furya Posted August 17, 2016 Author Member Report Share Posted August 17, 2016 No the final texture is 4096*4096 but when i texture it i use several texture up to 2046 *2046 Quote Link to comment Share on other sites More sharing options...
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