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How to paint through frozen objects or locked layers


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Hi,

I've been trying different options to achieve this goal : paint through an object. But I can't seem to find a way to do it. The option "volume Based" sounds like what I need but doesn't seem to do anything. Please have a look at the video below and tell me if you know a way to do just that. Thanks in advance to anyone who'll be able to help !

 

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How am I supposed to paint the shadow of an object that I don't see anymore ? Of course I can hide things and then all is fine. But my aim is precisely to see an object "A", frozen, locked, whatever works, and still be able to give (through it) a few brush strokes on an object "B" that is behind, under, below, etc. ;) In other words we see "A" and "B" but the brush acts as if "A" was hidden and just ignores it. If my brush passes over A, it paints only B. Right now when I brush over "A" nothing happens on "B". Hope I'm making myself clear :unsure:

Edited by hansolocambo@gmail.com
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I don't see the object anymore but its shape is "marked" somehow so I know where to paint its shadow ? Well I don't know how to do that, but it sounds great for sure :) Tony could you please tell me where I find this in 3DCoat menus ?

I finished the metal crate by the way. https://sketchfab.com/models/f0482eee942d4462832d6dc238b44ede

I was so bored of working on it that I painted the dirt really quickly. I'll come back on it later.

Sculpting another prop for the moment.

 

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Lol ;) No problem. I really hoped for a moment as I saw "Expert" under your forum's name. Obviously those titles doesn't mean much..

That being said, what you said kind of make sense : I use the too sharp dark shadow produced by the auto AO of 3DCoat as a reference. This shadow simply tells me where the objects I hide are. Then I just need to work on a new layer and paint a soft colored shadow as I see fit. And get rid of the auto AO.

It's all good :) Kinda.

 

N.B :  "I thought you could bake AO in the render room "

You can bake AO in the paint room. And results are really good and damn fast. BUT, if two objects are perfectly one against the other, AO creates a perfectly dark area between them (where you can't see it) but no soft shadow around the intersection. That's the issue. 

Edited by hansolocambo@gmail.com
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6 minutes ago, hansolocambo@gmail.com said:

Lol ;) No problem. I really hoped for a moment as I saw "Expert" under your forum's name. Obviously those titles doesn't mean much..

That being said, what you said kind of make sense : I use the too sharp dark shadow produced by the auto AO of 3DCoat as a reference. This shadow simply tells me where the objects I hide are. Then I just need to work on a new layer and paint a soft colored shadow as I see fit. And get rid of the auto AO.

It's all good :) Kinda.

The 'Title' comes from Andrew's grandmotherly kindness for the fact of my age, 79.  I've used 3DC for years but in the simplest character creation from sculpting, retopo and paint. What one learns with this simple workflow doesn't cover all the more arcane applications that might come up.

There are, however, legitimate 'Experts' on this forum and I will henceforth abstain from offering advice in matters with which I am unfamiliar.

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