Member JustAnotherName Posted August 13, 2016 Member Share Posted August 13, 2016 I plan and already did import many human models into 3D-coat. The problem I am experiencing is that the main body axis always lies in the plane of the grid. So, if I look at its front I am directly looking into the lights which is very irritating. I cannot move them out of the way at all so they wouldn't disturb me. If I rotate the model the global coordinates rotate along and I cannot change the relative position of the model. Is there any solution to that? Quote Link to comment Share on other sites More sharing options...
Member JustAnotherName Posted August 15, 2016 Author Member Share Posted August 15, 2016 bump Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted August 15, 2016 Contributor Share Posted August 15, 2016 (edited) Nothing in the [Camera] Background menu would help? Edited August 15, 2016 by Tony Nemo Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted August 15, 2016 Contributor Share Posted August 15, 2016 (edited) Depending on your needs, you might want to try any of the following solutions: a) Use this icon to rotate the environment light: b ) Lock the environment light to viewport camera with Camera->Background->Lock Environment c) Double-click the contrast icon (the first icon on the left from the image above). This will increase contrast to 100% and lock the environment light. Double-clicking the icon again will reset it to 0% contrast and unlocked environment. d) Use a MatCap material, which is completely independent of environment light. This is my preferred solution. And if it's just the background that bothers you, disable it by selecting Camera->Background->Vertical Gradient. You can choose gradient colors in Edit->Preferences->Theme->Top/Bottom Background Color. Edited August 15, 2016 by ajz3d Quote Link to comment Share on other sites More sharing options...
Member JustAnotherName Posted August 17, 2016 Author Member Share Posted August 17, 2016 At first I tried the lock Environment and the lights got better to look at. But now I use Camera->Bg->vert.Gradient. That's the best solution for my currrent needs. Thanks for all the help, guys. Quote Link to comment Share on other sites More sharing options...
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