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UV issues from Blender workflow


Aasmund
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I would check the base model in blender that the face normal s  are all facing out.   Edit mode bring up the N panel   > down to normal  s  face select  to see if all the nomals are facing out. hard to see in screen shot but that area looks darker I think.   you could  also hit   W   menu > remove doubles . Worth a look  I find it on models I think are good to go but have this .  I usually bring the model in the paint room and fill it with a color to see it right away problem faces. Hope it helps.

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