Member Vykoukal Posted August 21, 2016 Member Report Share Posted August 21, 2016 Hello guys, still experimenting a lot with 3D-Coat and I'm loving it more and more. Currently I've hit a difficulty about resolution of my mesh. The thing is I don't really know how to achieve some nice, clean and sharp edges on my models. I mean, I can use some really heavy numbers of voxels, that way I can achieve pretty good results, but after that it's almost impossible to load it to Paint Room for texturing. Is there any solution? I'm attaching quick render of my first modeling attempt so you can see how jagged edges I have. I have this issue even with texturing in Paint Room, I chose 2048px textures and they are still really blurry and pixelated. Every advise counts, cause I'm really desperate. Thank you! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 22, 2016 Report Share Posted August 22, 2016 Hi ! Use voxel mode for rough sketches, surface model for details and polypaint, and live clay for fine sculpt details. Next you need to retopo your model and bake the polypaint information to texture maps to add more details in paint room. . Quote Link to comment Share on other sites More sharing options...
Member Vykoukal Posted August 22, 2016 Author Member Report Share Posted August 22, 2016 Awesome Carlosan, thank you very much for answer, will dig more into tutorials Quote Link to comment Share on other sites More sharing options...
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