Member ryivhnn Posted August 24, 2016 Member Report Share Posted August 24, 2016 So I adjusted the clipping plane thing (I can't remember what the setting is called off the top of my head) down to 0. I now am more likely to go through the sculpt mesh before it clips XD The retopo mesh however seems to have its own setting that I don't know about because it's clipping well before I think it should. I kind of really need to get a lot closer than it's letting me as there's a number of fiddly little bits I need to work on. This is how close I need to be... This is as close as I can get before the retopo mesh vanishes Where is the magic setting for that? Thanks! XD Quote Link to comment Share on other sites More sharing options...
Member hexadecimale Posted August 24, 2016 Member Report Share Posted August 24, 2016 I do not have the real answer but have you toyed with Near plane modulator found in viewport tab of preferences in Edit menu? ok Edit>preference>viewport> near modulator, I assume increase the number to allow the camera to come closer without clipping perhaps? 1 Quote Link to comment Share on other sites More sharing options...
Member alan f Posted August 26, 2016 Member Report Share Posted August 26, 2016 I was having issues similar to this not to long ago. One of the problems was that my mesh was my reference mesh was too small. I would want to to work on certain areas but zooming to certain areas of my retopo mesh were to small for the retopo tools to work. My workaround was to make a copy of the reference mesh in my main modeling app or retopo mesh if you already made one and scale it up and import back to 3dcoat. That allowed me to zoom into small areas and work with no issues. But to get to your point try to lower the Z-bias value to keep the camera from clipping the retopo mesh. 1 Quote Link to comment Share on other sites More sharing options...
Member ryivhnn Posted August 27, 2016 Author Member Report Share Posted August 27, 2016 Sorry for taking so long to respond, week got a bit silly! Thank you for replying On 24/08/2016 at 10:00 PM, hexadecimale said: I do not have the real answer but have you toyed with Near plane modulator found in viewport tab of preferences in Edit menu? ok Edit>preference>viewport> near modulator, I assume increase the number to allow the camera to come closer without clipping perhaps? Near modulator was what I was playing with (once I worked out what it was), could not remember the name of it, thanks XD (I have this bad habit of set and forget with settings once they work which is a problem if I don't export them if I need to XD) 15 hours ago, alan f said: But to get to your point try to lower the Z-bias value to keep the camera from clipping the retopo mesh. Perfect, that did exactly what I needed, thanks! Man those fiddly areas are so much easier now. Quote Link to comment Share on other sites More sharing options...
Member ryivhnn Posted September 1, 2016 Author Member Report Share Posted September 1, 2016 Slight caveat: I don't think 3dc is capable of acting past a certain zoom point. If I get too close it still clips (that's okay), but occasionally when I get close enough to see/work on whatever it is I'm doing, it simply refuses to act on the closest thing under the mouse and instead will pick whatever is behind it (not so okay). Not sure how clear it is in the above image, I'm trying to close the gap in the middle with the quad tool but 3dc is insisting on grabbing that yellow edge in the background instead of the one I'm trying to use. If I zoom out a bit (which then makes this very small section extremely hard to work on XD) I can grab what I need but then have the problem of trying to get the quads to go in the middle instead of trying to snap to the other side (still challenging even after reducing the snap force). It's not show stopping, just slows things right down at ridiculously small points Quote Link to comment Share on other sites More sharing options...
Advanced Member DustyShinigami Posted April 18, 2022 Advanced Member Report Share Posted April 18, 2022 Sorry to resurrect an old thread, but I'm having problems with this too. I tried adjusting the Near Plane Modulator, but it doesn't appear to be making any difference at all. :-\ Quote Link to comment Share on other sites More sharing options...
Featured Comment Carlosan Posted April 18, 2022 Featured Comment Report Share Posted April 18, 2022 Try working on Orthographic view and vary Z-Bias value. Hope it help 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member DustyShinigami Posted April 18, 2022 Advanced Member Report Share Posted April 18, 2022 Ahh, the orthographic view has helped. Thanks for that. 1 Quote Link to comment Share on other sites More sharing options...
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