Advanced Member Wojtek Kapusta Posted December 5, 2016 Author Advanced Member Share Posted December 5, 2016 Thanks! I used there some height maps as stencils for extrude tool. Quote Link to comment Share on other sites More sharing options...
Advanced Member Wojtek Kapusta Posted December 8, 2016 Author Advanced Member Share Posted December 8, 2016 establishing the scene 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Wojtek Kapusta Posted December 8, 2016 Author Advanced Member Share Posted December 8, 2016 It's some kind of Alien vs Predator tribute. The story of these pics has begun on Jama's 3D Concept Design course at learnsquared. Some time ago I made few Predator frames as a homework for one lesson. Accidentaly at the same time my friend Ernesto Martinez did his awesome Alien model for Jama's 3D Concept course too. We made a deal! We exchanged our models to prepare some Alien vs Predator themes! Recently I built some enviro and put characters into... all in 3d-coat. I had some fun with testing new marmoset toolbag 3 also. Plasma shot and little on-screen scratches done in Ps. At the end I combined all of the shots in one short frames sequence: 3 Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted December 14, 2016 Advanced Member Share Posted December 14, 2016 Great! I particularly like the two last shots! + Purple accent on the third one. Quote Link to comment Share on other sites More sharing options...
Advanced Member Wojtek Kapusta Posted December 19, 2016 Author Advanced Member Share Posted December 19, 2016 Thanks! Quote Link to comment Share on other sites More sharing options...
Advanced Member Wojtek Kapusta Posted December 31, 2016 Author Advanced Member Share Posted December 31, 2016 Sailing ship I did recently. It has some special ability - turnable cannons on the main deck. I'm happy with this one, lot of work (circa 20h), but lot of fun Here is also link to marmoset viewer: http://brandwork.pl/ship.html (big file-220mb, but works). 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Wojtek Kapusta Posted December 31, 2016 Author Advanced Member Share Posted December 31, 2016 ...and here are some tropical environment done with 3d-coat and rendered in keyshot. 3 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted December 31, 2016 Contributor Share Posted December 31, 2016 A very accomplished collection. Quote Link to comment Share on other sites More sharing options...
Advanced Member Wojtek Kapusta Posted January 1, 2017 Author Advanced Member Share Posted January 1, 2017 Thanks, Quote Link to comment Share on other sites More sharing options...
Advanced Member Wojtek Kapusta Posted January 1, 2017 Author Advanced Member Share Posted January 1, 2017 First touch of 3d-coat in 2017... Happy New Year!!! Quote Link to comment Share on other sites More sharing options...
Advanced Member Wojtek Kapusta Posted January 1, 2017 Author Advanced Member Share Posted January 1, 2017 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Wojtek Kapusta Posted January 6, 2017 Author Advanced Member Share Posted January 6, 2017 Landscape setup done mainly with height maps in 3d-coat, rendered in Keyshot. Then photoshop overpaint. 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted January 7, 2017 Advanced Member Share Posted January 7, 2017 Great scene! I like the fact that you kept trees and birds, even it is Science Fiction related. What do you mean by height map in 3dCoat? You can load greyscale maps on voxels to give them volumes? Nice peace anyway! Quote Link to comment Share on other sites More sharing options...
Advanced Member Wojtek Kapusta Posted January 7, 2017 Author Advanced Member Share Posted January 7, 2017 Thanks @Garagarape ! Yes, used height map as a stencil to extrude... it's really fast technique for landscapes (not only, these buildings are done the same way). 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted January 8, 2017 Advanced Member Share Posted January 8, 2017 Oh gosh! I had no idea it was possible! Thanks to you I've learned something today. Have to test! Sorry for the type miss. I meant "Great Piece" of course. Thanks a lot for sharing your attempts. Cheers! Quote Link to comment Share on other sites More sharing options...
Advanced Member castaneda Posted March 10, 2017 Advanced Member Share Posted March 10, 2017 absolutely stunning. I like all of it. I can only hope to be this good......at some time. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Wojtek Kapusta Posted March 13, 2017 Author Advanced Member Share Posted March 13, 2017 On 10.03.2017 at 7:48 AM, castaneda said: absolutely stunning. I like all of it. I can only hope to be this good......at some time. thanks keep practicing and you will be better and better Quote Link to comment Share on other sites More sharing options...
Advanced Member Wojtek Kapusta Posted April 29, 2017 Author Advanced Member Share Posted April 29, 2017 Character concept done for Grey Skies game project. I used cloth tool for making the 'tunic'. Spikes tool was very useful for beard 2 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted April 29, 2017 Reputable Contributor Share Posted April 29, 2017 (edited) Great Work!... A heads up. I noticed in the 3DC picture the red warning "Non Uniform" You have stretched your voxels along one axis distorting them. Since voxels are closer to 2D pixels but they are 3D you can distort them just like a 2D image. This will cause sculpting problems as well as baking. To fix the problem, right click on the layer or part of the model that has been distorted and choose "To Global Space" You can transform along one axis, I do it while sculpting as well but you must remember to fix the distortion before continuing to sculpt... Again very good workmanship... Edited April 29, 2017 by digman Quote Link to comment Share on other sites More sharing options...
Advanced Member Wojtek Kapusta Posted May 3, 2017 Author Advanced Member Share Posted May 3, 2017 Thanks. Sometimes I forget about global space fixing Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted May 3, 2017 Advanced Member Share Posted May 3, 2017 Nice one! Quote Link to comment Share on other sites More sharing options...
Advanced Member Wojtek Kapusta Posted May 3, 2017 Author Advanced Member Share Posted May 3, 2017 38 minutes ago, Garagarape said: Nice one! thanks Quote Link to comment Share on other sites More sharing options...
Advanced Member Wojtek Kapusta Posted May 8, 2017 Author Advanced Member Share Posted May 8, 2017 My last work I did for Grey Skies game. Here are some shots from 3d-coat sculpt room and final version overpainted in Photoshop. 3 Quote Link to comment Share on other sites More sharing options...
Advanced Member kenmo Posted May 27, 2017 Advanced Member Share Posted May 27, 2017 Thanks for posting these glimpses into your work flow... Enjoyed them muchly.... Quote Link to comment Share on other sites More sharing options...
Advanced Member Wojtek Kapusta Posted May 27, 2017 Author Advanced Member Share Posted May 27, 2017 6 minutes ago, kenmo said: Thanks for posting these glimpses into your work flow... Enjoyed them muchly.... No problem, I wanted to show a bit... I sculpted 1 column (some clones are just cut off), few blocks, used instancer with symmetry. Plants are done with 'toothpaste' (I love this tool) 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Wojtek Kapusta Posted October 5, 2017 Author Advanced Member Share Posted October 5, 2017 Alternative concept of Raven's Shadow for Grey Skies game. Here is also link to marmoset viewer, huge (50mb), but works http://brandwork.pl/crowman.html 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Wojtek Kapusta Posted October 5, 2017 Author Advanced Member Share Posted October 5, 2017 Alternative versions of Three Gates for Gray Skies game, finally replaced by these I presented earlier. I used here a lot of 'painting' in 3d-coat (spikes, toothpaste) and symmetry. Played also with default 3d-coat shaders... 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Wojtek Kapusta Posted October 5, 2017 Author Advanced Member Share Posted October 5, 2017 The Wraith character concept I've done for Grey Skies game. I use posed Daz3D regular model, then play around in 3d-coat... Here is also link to marmoset viewer: http://brandwork.pl/wraith.html (26mb) 1 Quote Link to comment Share on other sites More sharing options...
Member untn Posted October 7, 2017 Member Share Posted October 7, 2017 Fantastic Quote Link to comment Share on other sites More sharing options...
Advanced Member Wojtek Kapusta Posted October 10, 2017 Author Advanced Member Share Posted October 10, 2017 Scene I arranged some time ago. I really like this way of work. Playing with camera and light direction to catch some nice shots. 1 Quote Link to comment Share on other sites More sharing options...
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