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So what workflow do you have when sculpting?


MorganNilsson
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Hello! As the title suggests, what is your workflow when sculpting say organics or hardsurface objects in 3D Coat?

Main reason I am starting this thread is because I am still struggling finding a workflow I am comfortable with in 3D Coat, I am used to dynamesh workflow to get my base forms, and then retopoing to a subdiv workflow for refinement and details. Which is something I can't reproduce in 3D Coat. So I am curious how other people approach sculpting with this wonderful piece of software.

Now yes, I could be using a workflow with voxels or liveclay surface, but, I feel I have no control at all and eventually I have an uncontrollable mess where some areas are superdense and others are lowpoly-esque. I have really tried getting used to it, but I still feel like I am playing with fire.

So, fellow 3D Coat'ers... What is your workflow when sculpting? :)

  • Contributor

In the Geometry menu, the Decimation works fine and you can rerun it if necessary. I always run it before Autopo to get the fewest polygons before the algorithm.

Yeah it can get crazy, quickly! What Tony said works. I also throw in a resampling here and there to evenly distribute polys. The Enter key brings this up in the Sculpt room, fwiw. It's sort of like what you're doing with dynamesh.

I also tend to sculpt with just polygons these days, no voxels, unless I have some weird hole or internal mesh collisions. In which case I'll convert to voxels to remove those areas, then quickly go back to polys. I also turn off Remove Stretching when I start sculpting to keep poly count as low as possible, and turn it on when I need it. I have a hotkey set for toggling this so that way I can do it on the fly while I'm sculpting.

  • Member

My experience with resampling did not go too well since it totally destroys everything I have done unless I put in higher polycount than what I started with.

Totally forgot that actually sculpting on a decimated mesh in 3D Coat works perfectly fine! That eases some of the problems up, thanks guys :)

6277c1338d70425485fca8edc73216c3.png


http://prnt.sc/cd0uf2

 

Edited by MorganNilsson

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