Member MorganNilsson Posted September 1, 2016 Member Share Posted September 1, 2016 Hello! As the title suggests, what is your workflow when sculpting say organics or hardsurface objects in 3D Coat? Main reason I am starting this thread is because I am still struggling finding a workflow I am comfortable with in 3D Coat, I am used to dynamesh workflow to get my base forms, and then retopoing to a subdiv workflow for refinement and details. Which is something I can't reproduce in 3D Coat. So I am curious how other people approach sculpting with this wonderful piece of software. Now yes, I could be using a workflow with voxels or liveclay surface, but, I feel I have no control at all and eventually I have an uncontrollable mess where some areas are superdense and others are lowpoly-esque. I have really tried getting used to it, but I still feel like I am playing with fire. So, fellow 3D Coat'ers... What is your workflow when sculpting? Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted September 1, 2016 Contributor Share Posted September 1, 2016 In the Geometry menu, the Decimation works fine and you can rerun it if necessary. I always run it before Autopo to get the fewest polygons before the algorithm. Quote Link to comment Share on other sites More sharing options...
Javis Posted September 1, 2016 Share Posted September 1, 2016 Yeah it can get crazy, quickly! What Tony said works. I also throw in a resampling here and there to evenly distribute polys. The Enter key brings this up in the Sculpt room, fwiw. It's sort of like what you're doing with dynamesh. I also tend to sculpt with just polygons these days, no voxels, unless I have some weird hole or internal mesh collisions. In which case I'll convert to voxels to remove those areas, then quickly go back to polys. I also turn off Remove Stretching when I start sculpting to keep poly count as low as possible, and turn it on when I need it. I have a hotkey set for toggling this so that way I can do it on the fly while I'm sculpting. Quote Link to comment Share on other sites More sharing options...
Member MorganNilsson Posted September 1, 2016 Author Member Share Posted September 1, 2016 (edited) My experience with resampling did not go too well since it totally destroys everything I have done unless I put in higher polycount than what I started with. Totally forgot that actually sculpting on a decimated mesh in 3D Coat works perfectly fine! That eases some of the problems up, thanks guys http://prnt.sc/cd0uf2 Edited September 1, 2016 by MorganNilsson Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted September 1, 2016 Contributor Share Posted September 1, 2016 (edited) IMHO resampling works best with voxels only. I never ever use it on a geo that is in surface mode. Decimation FTW. Edited September 1, 2016 by ajz3d Quote Link to comment Share on other sites More sharing options...
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