Member Ziggy72 Posted September 3, 2016 Member Report Share Posted September 3, 2016 My first proper sculpt. I've had a few goes at other things to try out the various parts of the program, but I wanted to make something I know would be hard to Retopo and export as a model - and here she is Still working on the retopo (one segment at a time) but I think she'll look good when she's painted up. She's based on the Motherland Calls statue in Russia, using a Muvizu character for her pose (imported as an OBJ, voxelized and reworked). I really wanted to know just how thin I could make the Cloth tool and still retopo it, and it turns out you can go pretty skinny... Anyway, all feedback welcome. And thanks for being great, 3D Coat! 4 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted September 3, 2016 Contributor Report Share Posted September 3, 2016 (edited) Aw, what a cute. I love it. Whether you'll encounter trouble with retopologizing the cloth or not, will partly depend on your scene scale. Apart of that, I find it's easier to retopo a clothed character when I make a combined voxelized copy of it just for the retopo purpose. So the cloth and the body gets merged together into one volume. Yay! No more backface vertex snapping! Well, just in theory... The problem is, the thinner the cloth is, the greater voxel resolution one will require... and the greater the voxel resolution is, the greater the probability that the body won't merge with the clothes... So snapping to clothes' underside can happen in such cases, unless you manually close external gaps in voxel volume in order to make the volume watertight. And then fill voids and close invisible hulls to fill any "air pockets" that are inside that watertight volume. Oh, humanity. Edited September 3, 2016 by ajz3d Quote Link to comment Share on other sites More sharing options...
Member Ziggy72 Posted September 4, 2016 Author Member Report Share Posted September 4, 2016 Thanks ajz3d, the retopo is working... just The folds did give me trouble due to their thinness (snapping to the wrong side especially) but I'm getting there. I've been filling the voids as I go, so she should be solid enough. Quote Link to comment Share on other sites More sharing options...
Member Ziggy72 Posted September 7, 2016 Author Member Report Share Posted September 7, 2016 That was not a fun retopo to do, but it's done!! Bloody flying cloth, why did I think that was a good idea?... <slaps head repeatedly> Anyway, here she is in default 'granite', and I'll also make her in bronze. 1 Quote Link to comment Share on other sites More sharing options...
Member Ziggy72 Posted September 9, 2016 Author Member Report Share Posted September 9, 2016 Finished. She turned out alright, I think, despite some odd little glitches on the normal map. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member do lo Posted October 5, 2016 Advanced Member Report Share Posted October 5, 2016 seems to skinny and face not looking right. Quote Link to comment Share on other sites More sharing options...
Member Ziggy72 Posted October 5, 2016 Author Member Report Share Posted October 5, 2016 Do Lo, she is based on a Muvizu character which is why she has those proportions. Go to muvizu.com and you'll see what I mean. Quote Link to comment Share on other sites More sharing options...
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