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Painting with multiple texture channels (RGB) + displacement


deolol
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Hi 3d-coat team, just wondering if it's possible to paint multiple channels at once with a projection (e.g. R + G) but as separate components, a feature available in Mari.

Alongside this, is there a way to preview displacement, similar to the displacement matcap in Zbrush or Mari's shaders.

 

Thanks for your answers. 

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