Jump to content
3DCoat Forums

Painting with multiple texture channels (RGB) + displacement

Recommended Posts

Hi 3d-coat team, just wondering if it's possible to paint multiple channels at once with a projection (e.g. R + G) but as separate components, a feature available in Mari.

Alongside this, is there a way to preview displacement, similar to the displacement matcap in Zbrush or Mari's shaders.


Thanks for your answers. 

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now