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dodgevipert56

3d coat UVing

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Im using 4.7 and when I bring a mesh(symetrical) from Maya with good normals (and no inversed normals - also did freeze transformations so no black areas), do the UVing in 3d coat and take it back to maya I get blue shaded uvs along with the red shaded uvs. The red shaded uvs are from the duplicated and mirrored meshes.

How do I make sure the all the uvs are blue shaded???

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Hi !

Are you importing the external normal map using Textures > Import ?

Which export setting preset are you using ?

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And which is your constructor export preset ?

Are you using 4.7.10 ?

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