Member dodgevipert56 Posted September 20, 2016 Member Report Share Posted September 20, 2016 I tried 3d coat to export auto mapped uv model to Maya the uvs have both red and blue shaded ones, how do I make sure all are blue shaded. From maya i did freeze transform on the model and no flipped normals then imported into 3d coat for auto uv mapping. Quote Link to comment Share on other sites More sharing options...
Member dodgevipert56 Posted September 20, 2016 Author Member Report Share Posted September 20, 2016 from the export options in 3d coat I simply enabled export geometry low poly version, then maya mental ray setup and thats it. In 3d coat 4.0 I had no issue with the flipping uvs, all gave 1 type of shaded uvs and its easy to flip them around in maya. Quote Link to comment Share on other sites More sharing options...
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