Member Marcelo Teixeira Posted September 28, 2016 Member Report Share Posted September 28, 2016 Hi people Still learning painting in 3DCoat and maybe a stupid question, but when I am paint a model like Genesis 3 it have many UV islands for arms, head, torso and others. Using CUBe pojection to paint solve almost all my problems and create new ones. BUT I want to know if theres a way to paint with a pattern like in the image across the UV islands ang that the brush get the same size in whole object. Theres a way to do that or I need to really change the brush size to match the others islands? Look the image how the head, arms and torso have diferent sizes. Thanks Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 28, 2016 Reputable Contributor Report Share Posted September 28, 2016 If you use FROM CAMERA projection or paint in the 2D Texture Editor, using a material overlay, it won't matter. The size of your UV island does determine how much resolution it has. More scale = More texture resolution on the UV island/shell. Quote Link to comment Share on other sites More sharing options...
Member Marcelo Teixeira Posted September 28, 2016 Author Member Report Share Posted September 28, 2016 I undertood the FROM Camera, but its very hard to fix with a pattern like this one in the image. But I didnt got the idea about paint in 2D (this I know how to do) with "material overlay", what this mean? Quote Link to comment Share on other sites More sharing options...
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