Jump to content
3DCoat Forums
Marcelo Teixeira

Paint across UVMaps with the same resolution

Recommended Posts

Hi people

Still learning painting in 3DCoat and maybe a stupid question, but when I am paint a model like Genesis 3 it have many UV islands for arms, head, torso and others. Using CUBe pojection to paint solve almost all my problems and create new ones. BUT I want to know if theres a way to paint with a pattern like in the image across the UV islands ang that the brush get the same size in whole object. Theres a way to do that or I need to really change the brush size to match the others islands?

Look the image how the head, arms and torso have diferent sizes.



Share this post

Link to post
Share on other sites

If you use FROM CAMERA projection or paint in the 2D Texture Editor, using a material overlay, it won't matter. The size of your UV island does determine how much resolution it has. More scale = More texture resolution on the UV island/shell.


Share this post

Link to post
Share on other sites

I undertood the FROM Camera, but its very hard to fix with a pattern like this one in the image. But I didnt got the idea about paint in 2D (this I know how to do) with "material overlay", what this mean?

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now