Advanced Member thinkinmonkey Posted September 28, 2016 Advanced Member Share Posted September 28, 2016 Hello, I'm exporting the depth of a sculpt to be used later as alpha for a brush in paint room. The problem I'm having right now is there's a mismatch between what I see in the viewport, as you can see here: and what 3DCoat exports, as you can see here: After a rapid investigation, I'm very newbie with 3DCoat, I discovered 3DCoat use the defaul Camera position, ie if I reset the viewport will be this, which seems to me to match the exported images: I'm pretty sure I'm missing something, so my question is: how do I tell 3DCoat to use the actual viewport camera to export the depth? Thank you very much in advance, please, help me! Quote Link to comment Share on other sites More sharing options...
Advanced Member Solution thinkinmonkey Posted September 29, 2016 Author Advanced Member Solution Share Posted September 29, 2016 Mmm... for what I'm experimenting it seems I have to put Patch size to 100, while Texture has to be to desidered final image size, and I have to verify the camera in ortographic mode. Does that make sense? Thank you again. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 29, 2016 Share Posted September 29, 2016 Sometimes we are having trouble scaling the sculpted object to fit the texture without trial and error exports. Quote Link to comment Share on other sites More sharing options...
Advanced Member thinkinmonkey Posted September 29, 2016 Author Advanced Member Share Posted September 29, 2016 Hi Carlosan, ah, really? Mmm... I mean good to know it's not just me, but to be honest, it should be something really straightforward, but probably I have to use 3DCoat even more in order to understand the philosophy behind it. Quote Link to comment Share on other sites More sharing options...
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