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thinkinmonkey

Sculpt: export depth along Y: difference viewport/output images

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Hello,

I'm exporting the depth of a sculpt to be used later as alpha for a brush in paint room.

The problem I'm having right now is there's a mismatch between what I see in the viewport, as you can see here:

export_a..jpeg

and what 3DCoat exports, as you can see here:

export_result.png

After a rapid investigation, I'm very newbie with 3DCoat, I discovered 3DCoat use the defaul Camera position, ie if I reset the viewport will be this, which seems to me to match the exported images:

export_b..jpeg

I'm pretty sure I'm missing something, so my question is: how do I tell 3DCoat to use the actual viewport camera to export the depth?

Thank you very much in advance, please, help me! :D

 

export_c..jpeg

export_color.png

export_normalmap.png

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Mmm... for what I'm experimenting it seems I have to put Patch size to 100, while Texture has to be to desidered final image size, and I have to verify the camera in ortographic mode.

Does that make sense?

Thank you again.

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Sometimes we are having trouble scaling the sculpted object to fit the texture without trial and error exports.

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Hi Carlosan,

ah, really? Mmm... I mean good to know it's not just me, but to be honest, it should be something really straightforward, but probably I have to use 3DCoat even more in order to understand the philosophy behind it.

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