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Help me . Texture can not be exported


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Help . Texture can not be exported.

I am extremely angry. I just did 21 textures in 21 layer to 21  object 3DCoat but exports only 4 textures. I tried hugely solutions but I do not know how to solve the problem. Could you help me please .

thank you very much

... it's really urgent
:(

Galere-board3dc-1.JPG

Galere-board3dc-2.JPG

Galere-board3dc-3.JPG

Galere-board3dc-4.jpg

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Only UV sets determines how many textures are exported.

NOT Surface Materials, Paint Objects or Layers.

As far as i know, now you could only export it manually every single textures one by one.

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Hm, no.

 

I dont have 3d coat in front of me, but if you klick on Textures, then on export, then choose Albedo, you get asked what UVset should be exported and klick on export.

Then only one Albedo Texture gets exported, not 4, if i remember correctly.

 

Maybe send it to PS, Gimp or Krita and save the textures manually from there.

OR

Create more UVsets in the UV Room and put the correct UV island in there.

3d Coat should keep the textures after appling the new UV sets.

That could works, too.

 

Edited by Malo
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You are a lucky guy.

You won the third place on the modelling and texturing contest, but you have nearly no experiance in the texturing, retopo and uv process in 3d coat.

I wish i had that much luck like you if i enter a contest :rofl:

 

Anyway, lets start at the beginning.

Did your models share the same UVs or did every model use his own UVs ?

How did you import it?

Whats your workflow?

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Quote

 

You are a lucky guy.

You won the third place on the modelling and texturing contest, but you have nearly no experiance in the texturing, retopo and uv process in 3d coat.

I wish i had that much luck like you if i enter a contest

 

:p:...Just lucky?

 

It's true, I do not like at all to UV and retopo ect ... .So I made the minimum, and I have not studied all the subtleties.

My workflow:

1: I sculpt every model.
2: I make the retopo UV and unfolding of each mesh I export one by one in C4D
3: I reimport each piece one by one in 3DC for texturing.
- For the competition, the car has never been full  in the texturing room. -

For this work, I tried to import the emsemble stage in the texturing room, but I left the name of UV by "default". Yes! This is a fatal error.


I asked here how to import an entire scene for texturing .l'importation in FBX did not work:
http://3dcoat.com/forum/index.php?/topic/20066-import-scene-complete-for-peinture-method/

I searched for a tutorial comprehensive stage on import / export
a full scene but I have not found.

 

 

 

 

 

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It is not a big deal to import a complede scene and every object use his own UV set.

Simple klick in import "treat materials as separate textures"

Every objekt gets filtered by its material and it makes no difference how you called the uvs.

20 objects -> 20 unique texture sets.

 

Importing 30 objexts with NM is no problem.

You have to export it (30 objects in one file) as obj with the Normalmap assigned. Then import the file in 3d coat with "treat materials as separate textures".

If every thing is imported, you have to change the Blending mode of each layer from Standard Blend to Normalmap.

Thats all.

 

Tested with Blender, i hope C4D works similar. :rofl:

Edited by Malo
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