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emilche

[Solved] The materials only paint out the diffuse map

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Okey so i am making a sword. First I made the blade and then i made the hilt. 

A

fter retopologizing the blade i painted it and everything went fine. But when i tried to paint the hilt i do not get any metalness or roughness. 

in the submitted picture i painted with the same brush on the hilt and the blade to show that the metalness only affects the blade. Please help me.

 

6b824c746ba7f6b887014d71b5476246.png

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I posted in the general category but now i really need help with this.

Okey so i am making a sword. First I made the blade and then i made the hilt. 

After retopologizing the blade i painted it and everything went fine. But when i tried to paint the hilt i do not get any metalness or roughness. 

in the submitted picture i painted with the same brush on the hilt and the blade to show that the metalness only affects the blade. Please help me.
 

 

 

6b824c746ba7f6b887014d71b5476246.png

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Can you paint over the texture editor window ?

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It's hard to say exactly without seeing your settings on the top bar and the material you're using. I would say to double check all of your settings, make sure they are turned up and turned on. Also double check the material settings to see that those channels are not set to 0, the same goes for the layers you're painting on, check to make sure you have those channels higher than 0 as well.

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can you create a layer on top the others and paint ?

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can you share me the project -dropbox or gdrive- sending the link by PM ?

ty

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its the exakt smae brushstroke that went from the hilt to the blade. but this is a double post. so if a moderator want to they can remove this post :)

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Hi !

Windows > popups > Paint objects

hiltv2 is locked, please try paint unlocking it first. Hope this help.

LOCKED.jpg

 

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Is working fine here... this are my settings

Paint > Show voxels in paint room = off

View > Burley12

Painting layer32 using cooper_old

channels = on

Metalness = 100 / Opacity = 100

condition + always

lock.jpgchannels.jpgAlways.jpgpaint.jpg

 

 

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Nice you found the solution ! :good2:

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