Member Karnonos Posted September 30, 2016 Member Report Share Posted September 30, 2016 Look at screen grab. The left object is the original high res model, the right is a low res paint object. As you can see the copper material is totally screwed up on the paint object. This happens on both release and beta version. Can anyone help me out here? Why is it doing this? Quote Link to comment Share on other sites More sharing options...
Member Karnonos Posted September 30, 2016 Author Member Report Share Posted September 30, 2016 Figured it out. The smart material does not respect the Occlusion layer already created. Plainly visible (the dark areas on both models) For some reason it wants a local occlusion layer, but this does not work correctly either. It breaks the normals on already existing paint objects and is not accurate if baked in. It results in still mostly green tarnish all over model. Please improve light based options in materials. This is just not good enough. Quote Link to comment Share on other sites More sharing options...
Member Karnonos Posted October 3, 2016 Author Member Report Share Posted October 3, 2016 Figured it out. I needed a new, separate occlusion and contour layer on the paint objects. Not immediately intuitive. Quote Link to comment Share on other sites More sharing options...
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