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Smart Materials broken on Paint Objects. Help!


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Figured it out.

The smart material does not respect the Occlusion layer already created. Plainly visible (the dark areas on both models)

For some reason it wants a local occlusion layer, but this does not work correctly either. It breaks the normals on already existing paint objects and is not accurate if baked in. It results in still mostly green tarnish all over model.

Please improve light based options in materials. This is just not good enough.

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