Advanced Member herve_bis Posted October 1, 2016 Advanced Member Share Posted October 1, 2016 hello... a few times when I make the UV's in 3D Coat (usually I don't ) I end up with some flipped UV normals on a few UV shells... apparently 3d Coat does not care about... Is there a way to flip the UV normals on some shells...? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 1, 2016 Share Posted October 1, 2016 Select the faces and use Flip Faces Tool Quote Link to comment Share on other sites More sharing options...
Advanced Member herve_bis Posted October 1, 2016 Author Advanced Member Share Posted October 1, 2016 Hello Carlosan... always helpful well that works but it flips the geometry normals.. I just want to flip the UV normals, and so I tried U flip or V flip... but they move the uv's.. I just want the normals on the UV pointing the other way.. Thanks h/ Quote Link to comment Share on other sites More sharing options...
Member dniitall Posted January 6, 2018 Member Share Posted January 6, 2018 any solution to this? have exactly same problem :/ Quote Link to comment Share on other sites More sharing options...
Member dniitall Posted January 7, 2018 Member Share Posted January 7, 2018 nevermind. i got it Quote Link to comment Share on other sites More sharing options...
New Member alexrcreamer Posted January 20, 2018 New Member Share Posted January 20, 2018 On 1/7/2018 at 8:57 AM, dniitall said: nevermind. i got it What did you do? Im having the same problem on a some of my objects. Quote Link to comment Share on other sites More sharing options...
Member dniitall Posted February 2, 2018 Member Share Posted February 2, 2018 i honestly forgot what i did. but it wasn't too difficult. if you haven't solved it, share it and i'll take a look Quote Link to comment Share on other sites More sharing options...
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