Jump to content
3DCoat Forums

Voxel corruption bug since v4.0


rooattack
 Share

Recommended Posts

  • Member

This has been a bug since I've owned the program and it's so frequent and not being fixed that I'm starting to think about switching, which is really disappointing. It requires me to completely redo the model. I don't know why it does it, but i just opened a file and the model was corrupt. It also happens while modeling. BUT, I found a workaround, which is really odd. I've uploaded the 3D coat file ("6.b")

 

1) Problem: The polygons corrupt and become 'jagged'

2) Solution: Resample the model and it doesnt matter what value you resample it. I don't know if this will always fix it but its working for now

Screen Shot 2016-10-05 at 10.08.29 PM.png

6.3b

Screen Shot 2016-10-05 at 10.08.22 PM.png

Edited by rooattack
Link to comment
Share on other sites

  • Reputable Contributor

I'm wondering if this is not a CUDA/Nvidia driver related issue. I've been able to work without this problem for a while, now. But it has happened to me in the past. Can you turn CUDA off (Geometry menu) and see if it still happens?Would be good to send the file to Support through the HELP menu > email support@3D Coat.com and let Andrew know about the issue.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...