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Voxel corruption bug since v4.0

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This has been a bug since I've owned the program and it's so frequent and not being fixed that I'm starting to think about switching, which is really disappointing. It requires me to completely redo the model. I don't know why it does it, but i just opened a file and the model was corrupt. It also happens while modeling. BUT, I found a workaround, which is really odd. I've uploaded the 3D coat file ("6.b")


1) Problem: The polygons corrupt and become 'jagged'

2) Solution: Resample the model and it doesnt matter what value you resample it. I don't know if this will always fix it but its working for now

Screen Shot 2016-10-05 at 10.08.29 PM.png


Screen Shot 2016-10-05 at 10.08.22 PM.png

Edited by rooattack

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I'm wondering if this is not a CUDA/Nvidia driver related issue. I've been able to work without this problem for a while, now. But it has happened to me in the past. Can you turn CUDA off (Geometry menu) and see if it still happens?Would be good to send the file to Support through the HELP menu > email support@3D Coat.com and let Andrew know about the issue.

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