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[Solved] UV map subdivision object from Maya problem


ghostweeble
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Hello,

I'm trying to use 3d-Coat 4.7.06 GL64 to paint a model created and UV'd in Maya. It's a model that consists of 4 separate meshes, which I've assigned different materials to in Maya in order for them to appear as Objects in 3d-Coat. I'm having some problems:

My Import settings:

-I've set Initial Subdivision in 3dcoat to the second choice (to approximate the 2 levels of smoothing in Maya)

- Uv Set Smoothing is set to Smooth, Keep edges.

My problem:

- Only one of the meshes is getting subdivided.

- There is an additional object in the Paint Objects window called "default". It seems to be empty.

Can any help me figure out what the issue is in my process, or if this is a bug?

Thanks for your help!

 

 

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False alarm! 

It turns out that 3d-coat WAS subdividing the other meshes, but they weren't being 'smoothed'. I had to go into Maya and set the Mesh Display to 'Soften Edge'.

I still get an empty "default" object in 3d Coat though.

Thanks! (I'm not sure how to delete or put "solved" on this post.)

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