Member Rashed Posted October 29, 2016 Member Share Posted October 29, 2016 Hey guys, So I have started re-topping a character I am currently making and decided to export out what i had for testing in 3DS Max, problem is, it seems that the exported retopo doesn't export with the z-bias? See screenshots of the model in 3D-coat and 3DS max below Is there anyway to fix this? I would prefer to not have to go over the model again in 3DS Max. Thanks guys Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 29, 2016 Share Posted October 29, 2016 Hi ! Is virtual mirror = on ? Try this: Retopo > apply Symmetry to all layers Quote Link to comment Share on other sites More sharing options...
Member Rashed Posted October 29, 2016 Author Member Share Posted October 29, 2016 hey Carlosan, thank you for your help but unfortunately it hasn't changed anything. Edit: I am aware of how to apply the symmetry to the model. The issue is that the model doesn't surround the high-poly like it does in 3D coat. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 29, 2016 Share Posted October 29, 2016 When you exported the model from Max at first time... turbosmooth was no applied, yes ? Quote Link to comment Share on other sites More sharing options...
Member Rashed Posted October 29, 2016 Author Member Share Posted October 29, 2016 The model is a Zbrush import which has been decimated Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 29, 2016 Share Posted October 29, 2016 Add a little additional extrusion help ? (in retopo room) sorry but i shooting in the dark. Quote Link to comment Share on other sites More sharing options...
Member Rashed Posted October 29, 2016 Author Member Share Posted October 29, 2016 It just looks like the Z-Bias isn't being applied upon export. If I change the Z-bias to 0 then the Retop covers the hp like it does in 3DS Max 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 30, 2016 Share Posted October 30, 2016 Sorry, i misunderstood. a little additional extrusion can help Quote Link to comment Share on other sites More sharing options...
Member Rashed Posted October 30, 2016 Author Member Share Posted October 30, 2016 I havn't found a solution. I'm asking how can I export the retop from 3D-coat and KEEP the Z-Bias? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 30, 2016 Share Posted October 30, 2016 - Z-bias. Adjust the z-bias to get a better look at the retopologized mesh preview. this is for mesh preview - Additional extrusion. You can extrude the retopologized mesh. This is a great way to make clothing for your characters. Quote Link to comment Share on other sites More sharing options...
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