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Exported Retopo not the same in 3DS Max?


Rashed
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Hey guys,

 

So I have started re-topping a character I am currently making and decided to export out what i had for testing in 3DS Max, problem is, it seems that the exported retopo doesn't export with the z-bias? 

See screenshots of the model in 3D-coat and 3DS max below

 

WI1vvWh.png

 

RB2L07E.png

 

Is there anyway to fix this? I would prefer to not have to go over the model again in 3DS Max.

 

Thanks guys

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- Z-bias. Adjust the z-bias to get a better look at the retopologized mesh preview.

this is for mesh preview

- Additional extrusion. You can extrude the retopologized mesh. This is a great way to make clothing for your characters.

AE.jpg

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