Member Ariannwyn Posted November 21, 2016 Member Share Posted November 21, 2016 (edited) So I am attempting to use the clothing tool, and I started with a retopo dress, and when I start the simulation with the cloth tool in sculpt mode, it starts sinking through the mesh. I'm sure there is a way to make it rest on the mesh, but I don't know how to do that. Is it a glitch or a setting I missed? Also, I don't know how to do layered clothing. Is that something where I should make it all as a retopo mesh and then bring it in to create wrinkles with the cloth tool? Or do I make a piece, use the cloth tool, then import as a voxel object, and repeat with each piece? I have been using this tutorial which is helpful, but it doesn't talk about layered clothing. Thanks! Edited November 21, 2016 by Ariannwyn Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 22, 2016 Share Posted November 22, 2016 Hope this help Quote Link to comment Share on other sites More sharing options...
Member Ariannwyn Posted November 22, 2016 Author Member Share Posted November 22, 2016 (edited) That is helpful but now I am having another problem. When I start the simulation it is not letting me wrinkle it with my brush - nothing is happening. Symmetry is off so that isn't causing the problem. I am not certain how to fix this. Edited November 22, 2016 by Ariannwyn Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 22, 2016 Share Posted November 22, 2016 And this ? Quote Link to comment Share on other sites More sharing options...
Member Ariannwyn Posted November 22, 2016 Author Member Share Posted November 22, 2016 Those don't solve my problem Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 22, 2016 Share Posted November 22, 2016 On 8/31/2016 at 8:58 PM, Carlosan said: After create the plane mesh in retopo room, is important to move the edge inside the base mesh model to keep the verts stick. create base model create retopo mesh Move verts inside Base mesh to stick verts Use cloth tool Start simulation Send result mesh to reto room Quote Link to comment Share on other sites More sharing options...
Member Ariannwyn Posted November 22, 2016 Author Member Share Posted November 22, 2016 (edited) But in this video you showed, his cloth isn't even touching the mesh. Why do you say it has to be inside the mesh? Also, I discovered the problem I was having was because my model was not in voxel mode. Edited November 22, 2016 by Ariannwyn Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 23, 2016 Share Posted November 23, 2016 This hint is useful only if you need the verts stick. Quote Link to comment Share on other sites More sharing options...
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