Member Stumpytwig Posted November 22, 2016 Member Share Posted November 22, 2016 I've run into this problem multiple times where I've been working with the spheres of influence, and for reasons such as shutting down for the day, or the program crashing, I lose all of my spheres and I need to start that process completely over. It's just whenever the program is shut down. Is there some way that can be saved even when the program is closed? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 22, 2016 Share Posted November 22, 2016 A ticket request for this feature is already open 0001647: Bake scan settings - option to save / load Please feel free to add a +1 And send a feature requests reminder to Andrew Shpagin at support@3dcoat.com Can help too. Ty Quote Link to comment Share on other sites More sharing options...
Member tartinebrule Posted February 17, 2017 Member Share Posted February 17, 2017 How is that a missing feature and not a gross oversight? Forgive me for being a bit passionate... but the process of assigning the spheres of influence for complexe meshes is, to begin with, a huge pain in the rear. The number of unnecessary clicks to begin with... how come I have to click "pick" to pick a location on the creation of a new sphere and not being already in that mode. Then after painstaking work, it's not saved. And you have to redo it all again from scratch?!? It's HOURS of work cumulatively. Also, the number on the sphere is so tiny on large screen. That plus the odd colors makes it in some case unreadable. Also. the mesh preview is very rough in its display against the sculpt, too rough to anticipate in some cases where the influence is needed. And you can't display the paint layer that clearly shows the issues in the sculpt room. So again, tons of back and forth... And you are forced to exit the software, because it handles memory like a hoarder. Especially if you bake large maps... not +1, plus this a THOUSAND!!! Chop chop! T. Quote Link to comment Share on other sites More sharing options...
Member Speike-Styles Posted February 18, 2017 Member Share Posted February 18, 2017 (edited) 3 hours ago, tartinebrule said: How is that a missing feature and not a gross oversight? Forgive me for being a bit passionate... but the process of assigning the spheres of influence for complexe meshes is, to begin with, a huge pain in the rear. The number of unnecessary clicks to begin with... how come I have to click "pick" to pick a location on the creation of a new sphere and not being already in that mode. Then after painstaking work, it's not saved. And you have to redo it all again from scratch?!? It's HOURS of work cumulatively. Also, the number on the sphere is so tiny on large screen. That plus the odd colors makes it in some case unreadable. Also. the mesh preview is very rough in its display against the sculpt, too rough to anticipate in some cases where the influence is needed. And you can't display the paint layer that clearly shows the issues in the sculpt room. So again, tons of back and forth... And you are forced to exit the software, because it handles memory like a hoarder. Especially if you bake large maps... not +1, plus this a THOUSAND!!! Chop chop! T. This is something that has truly slowed down my workflow, because you never know when 3D coat decides to crash And yeah that Memory Problem really kills lots of the good parts of what 3D Coat can do, also don't try to vox hide and then undo to many times, you might not like the results sometimes 3D coat goes nuts here and forgets what has has to be undone It's a pity and I truly wish for a more stable Program.. Stil is better then Z .. in its own ways... Edited February 18, 2017 by Speike-Styles Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 18, 2017 Share Posted February 18, 2017 Hi Are using the latest release ? It have several improvements and bug fixes. Quote Link to comment Share on other sites More sharing options...
Member tartinebrule Posted February 18, 2017 Member Share Posted February 18, 2017 yep... Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 19, 2017 Reputable Contributor Share Posted February 19, 2017 It happens to me, too....just saving the file. Which I like to do before any heavy calculation-intensive process, like Baking or Auto-Retopo Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted February 20, 2017 Reputable Contributor Share Posted February 20, 2017 (edited) I address this issue in the Beta forum sometime ago... Also if you press cancel in the dialog box and you have placed a number of Zone of Control Spheres that are all removed. EDIT: I posted a link to this post in the Beta thread. Edited February 20, 2017 by digman Quote Link to comment Share on other sites More sharing options...
Member tartinebrule Posted February 20, 2017 Member Share Posted February 20, 2017 The cancel thing!! yes, that bit me too the first time. 3d coat seems to doubles as a game of minesweeper. haha. Quote Link to comment Share on other sites More sharing options...
Member tartinebrule Posted March 3, 2017 Member Share Posted March 3, 2017 It's surprising that this issue doesn't get any acknowledgements. Today, I wasted 2 hours of my day redoing over and over again the same #$@#%ing sphere of influence because the software doesn't save 6 values per points upon exit. Seriously. How hard compare to all the other thing you're doing can it be to write up xyz coordinate + radius, in depth, out depth values?!? As painful as z brush is to learn... I'm thinking that it might be worth the investment in time in the long run. Shameful. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted March 3, 2017 Reputable Contributor Share Posted March 3, 2017 (edited) I hope when a new beta is released it is fixed... For production use this is no good at all.... I been using 3DC right at 10 years and seen it progress, sometimes bugs are fixed quick and other times, a long time goes by. That creates the grrrrrrrrrrrrrrrrrrrrrrrrrr feelings. Edited March 3, 2017 by digman Quote Link to comment Share on other sites More sharing options...
Member tartinebrule Posted March 3, 2017 Member Share Posted March 3, 2017 You look like an imbecile when the client ask for a simple change and sees you doing the same ridiculous task over and over again. I'm working with a fairly low polygonal model, yet it's "too big for retopo". And with 32GB of ram I go into swap instantly. Since I can't ask the client to close his eyes and imagine what the displacement will look like once it's textured and rendered in the scene... I have to bake, exit and loose the settings, launch maya, and present. Then get feedbacks from the client, and redo it all over again. The model is challenging for baking because of the sharp angles of certain features. Which imply doing a lot of work with spheres of influence. Once it's set up it works great. But @#$@# me doing this over and over again. It's been a long day... not looking forward to monday. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 6, 2017 Share Posted March 6, 2017 Ok, I fixed the problem radically. Seems spheres is really inconvenient way. So I introduced better method - you pushed me to this, so thanks! Now you may draw depth variation directly over retopo mesh. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 6, 2017 Share Posted March 6, 2017 Ty Andrew ! Can be added a save/load settings option to this window ? Quote Link to comment Share on other sites More sharing options...
Member tartinebrule Posted March 6, 2017 Member Share Posted March 6, 2017 Thank you for looking into this. It's really appreciated. Please, please, please... make sure we can save the tweak to the inner / outer shells. Looking forward to test it out. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted March 6, 2017 Contributor Share Posted March 6, 2017 Are we to 'select' polys that need adjusting? I see no means without the spheres. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted March 6, 2017 Reputable Contributor Share Posted March 6, 2017 (edited) 26 minutes ago, Tony Nemo said: Are we to 'select' polys that need adjusting? I see no means without the spheres. Thanks big time Andrew, I know this took some work!! Looking foward to testing it when released in a beta. @Tony... Andrew said draw, which might mean that we paint (relax) the cage, similar to the brush tool in the retopo room but this one would be for your cage to push outward or inward. I will be happy if this method is saved with the 3DC file or maybe the ability to export the adjusted cage for re-importing from the dialog box or as tartinebrule said... Edited March 6, 2017 by digman Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted March 6, 2017 Contributor Share Posted March 6, 2017 It would be better than spheres for delineating the desired corrections. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted March 7, 2017 Reputable Contributor Share Posted March 7, 2017 Really want to see this beta build... Curious at how it works... Mine was only a quess, thinking it might be similar to Marmoset 3 which has the ability to paint on the cage brush like to raise or lower cage in an areas according to the need. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 7, 2017 Share Posted March 7, 2017 The information is saved together with scene. 1 Quote Link to comment Share on other sites More sharing options...
Member tartinebrule Posted March 7, 2017 Member Share Posted March 7, 2017 Fantastic! thank you. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted March 7, 2017 Reputable Contributor Share Posted March 7, 2017 7 hours ago, tartinebrule said: Fantastic! thank you. +1... Quote Link to comment Share on other sites More sharing options...
Member Speike-Styles Posted March 8, 2017 Member Share Posted March 8, 2017 On 07/03/2017 at 5:23 AM, Andrew Shpagin said: The information is saved together with scene. This is good. I can't wait for the next stable Release! Thanks! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 8, 2017 Share Posted March 8, 2017 Quote Link to comment Share on other sites More sharing options...
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