New Member mantas Posted November 22, 2016 New Member Share Posted November 22, 2016 Hello. I am very new to 3d coat. I have already learned manual retopologisation (strokes and making polygons on imported surface) Could anyone suggest an automatic way of retopo of "flat" surfaces, that is not closed surfaces I have to retopo many many models like the one in image: thanks for any advice - it takes days and days to build this manually.. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 23, 2016 Share Posted November 23, 2016 It's a reconstruction for games, VR, film... ? Quote Link to comment Share on other sites More sharing options...
New Member mantas Posted November 23, 2016 Author New Member Share Posted November 23, 2016 the end result will be vr experience. Quote Link to comment Share on other sites More sharing options...
New Member mantas Posted November 23, 2016 Author New Member Share Posted November 23, 2016 here are similar models with manual retopo but in vr some buildings lack polygons - looks too simple. and it just takes so long.. https://sketchfab.com/models/aae40911c42a44c4a8d10817e53f5c3e Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 23, 2016 Share Posted November 23, 2016 You need to reconstruct the model before try any autoretopo. It has to many holes. Hope this help Quote Link to comment Share on other sites More sharing options...
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