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Paint room - layers problem


Alessandro Paviolo
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Hi,

I'm kinda new to this program and after watching a few courses i got stuck here: the problem I have is that after i sculpt and then bake the objects, I dunno why in the paint room i cannot see anything in the layers, even if they are shown in paint objects. Maybe I understood wrong, but how can I get different materials if they are not separed in different layers?

 

Thank you for the answer and the patience :)

bohh.jpg

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When , How  (which bake option : per pixel  w / disp / normal map/ PTEX ,  ??? , UV Unrap it ?    your workflow:         and  does your object disappear  when you turn show voxels to OFF  (in paint room) ?  just trying to get more info   when are you adding texture/paint onto your object ?

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Ok, I'll try to explain it better with more images:

 

1. I did this simple model in the Sculpt room I divided each part on a different VoxTree 

1.jpg

 

 

2. Than I Decimate all the parts in a smaller polycount and then imported each piece for the baking; I baked with "Bake w/ normal map (per-Pixel) with also corrisponding name for baking.

2.jpg

 

3. Now if i turn off the Voxel ecc. I have the object like this, that means it is baked i think.

The difference between my result and the one I attached in the previous post is that I only have "layer 0" and "layer 1" instead of having the ambinet occlusion, the normal map and also each of my piece. 

This is what I'm not understanding.

3.jpg

 

Maybe this thing is kinda silly, but since I'm new I'm finding a difficult here.

 

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