Alessandro Paviolo 0 Report post Posted November 22, 2016 Hi, I'm kinda new to this program and after watching a few courses i got stuck here: the problem I have is that after i sculpt and then bake the objects, I dunno why in the paint room i cannot see anything in the layers, even if they are shown in paint objects. Maybe I understood wrong, but how can I get different materials if they are not separed in different layers? Thank you for the answer and the patience Share this post Link to post Share on other sites
Carlosan 2,463 Report post Posted November 23, 2016 Paint Room View Show voxels in paint room is OFF ? Share this post Link to post Share on other sites
Alessandro Paviolo 0 Report post Posted November 23, 2016 8 minutes ago, Carlosan said: Paint Room View Show voxels in paint room is OFF ? It is ON, what i mean is all the layers in this image are missing even if I've done after sculping, the baking process, including the ambient occlusion and normal map. Share this post Link to post Share on other sites
Carlosan 2,463 Report post Posted November 23, 2016 After bake the model, you dont need to see the sculpt in paint room, put it off. This option is used to surface paint sculpt models. Share this post Link to post Share on other sites
Alessandro Paviolo 0 Report post Posted November 23, 2016 How I'm able to apply the smart materials to different parts then, like a rusty metal for the sphere and glass for the lens? Share this post Link to post Share on other sites
Ballistic_Tension 76 Report post Posted November 23, 2016 When , How (which bake option : per pixel w / disp / normal map/ PTEX , ??? , UV Unrap it ? your workflow: and does your object disappear when you turn show voxels to OFF (in paint room) ? just trying to get more info when are you adding texture/paint onto your object ? Share this post Link to post Share on other sites
Alessandro Paviolo 0 Report post Posted November 23, 2016 Ok, I'll try to explain it better with more images: 1. I did this simple model in the Sculpt room I divided each part on a different VoxTree 2. Than I Decimate all the parts in a smaller polycount and then imported each piece for the baking; I baked with "Bake w/ normal map (per-Pixel) with also corrisponding name for baking. 3. Now if i turn off the Voxel ecc. I have the object like this, that means it is baked i think. The difference between my result and the one I attached in the previous post is that I only have "layer 0" and "layer 1" instead of having the ambinet occlusion, the normal map and also each of my piece. This is what I'm not understanding. Maybe this thing is kinda silly, but since I'm new I'm finding a difficult here. Share this post Link to post Share on other sites
Carlosan 2,463 Report post Posted November 23, 2016 you need to add seams and unwrap first. Share this post Link to post Share on other sites
Alessandro Paviolo 0 Report post Posted November 23, 2016 KK! gonna try now doing that! ty so much for your patience! Share this post Link to post Share on other sites