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Error When Editing Projection In External Editor

Sheppard Lee

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Hello everyone, I'm new to 3dCoat, currently using the 30-day free trial, and I've run into a bit of trouble when editing projections. I'll post some images of the texture design test and how it looks when updated into 3dCoat, but here's a little info on my setup. I'm using a 4096x4096 texture size, projecting through the OBJ model that I'm painting, at a scale of 500% into Photoshop/Illustrator. I'm using an Orthographic projection view that's snapped to the side view. 

The first attached image is of the test design in Photoshop of a hexagon with an empty fill color. The next two images show how the design turns out in 3dCoat once I save the projection in Photoshop and it applies to the model. Notice how the hexagon looks duplicated with a shift in either scale or position.

If anyone has any insight as to where I've gone wrong in my approach, I'd greatly appreciate it! Thanks in advance! 



Faulty Projection Photoshop External Edit Screenshot.jpg

Faulty Projection Screenshot.jpg

Faulty Projection Texture Editor Screenshot.jpg

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