Advanced Member bobzilla Posted November 26, 2016 Advanced Member Report Share Posted November 26, 2016 Been out of the 3D loop for a while and I'm sure there have been lots of changes. When I open 3DC, and I want to bring in a model made elsewhere and want to paint texture and displacemnet on it, how do I bring it into 3DC? There are a bunch of options when you open the app and I just want to make sure I'm using the correct or most efficiet one. Thanks! Bob Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted November 29, 2016 Reputable Contributor Report Share Posted November 29, 2016 There is a option in the splash screen to paint with displacement. That will set up properly. Quote Link to comment Share on other sites More sharing options...
Advanced Member bobzilla Posted November 29, 2016 Author Advanced Member Report Share Posted November 29, 2016 Great! Thanks a lot. Bob Quote Link to comment Share on other sites More sharing options...
Advanced Member bobzilla Posted December 5, 2016 Author Advanced Member Report Share Posted December 5, 2016 Would I use that same option for painting a normal map, or is that just an export function? Bob Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted December 5, 2016 Reputable Contributor Report Share Posted December 5, 2016 From the Splash Screen, you can click on the "Per Pixel Paint" Option. You can export a normal map + Displacement map if you use Micro Vertex. It just uses a Displacement, by default, when you paint/sculpt in the Depth channel. There is a little bit of overlap either mode you choose. PPP can export displacement as well as a normal map, but it primarily uses a normal map when painting in the Depth Channel. Quote Link to comment Share on other sites More sharing options...
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