Member Arganth Posted December 4, 2016 Member Report Share Posted December 4, 2016 Hey my fellow Artists my problem: what i want: import fbx file and paint them, export the textures and use them in Unity What I can do: works perfectly with a single fbx file with one mesh problem: fbx files which hold several other fbx files (armor, bodyparts...) with their own texture sets When I import it in 3d Coat I get the whole model with all parts kind of randomly lying around in the paint room is there a way to separate the fbx files? like just getting the armor, painting it, and maybe combine it later again with the main fbx? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 5, 2016 Report Share Posted December 5, 2016 Do you assigned different materials to every mesh ? Quote Link to comment Share on other sites More sharing options...
Member Arganth Posted December 5, 2016 Author Member Report Share Posted December 5, 2016 15 hours ago, Carlosan said: Do you assigned different materials to every mesh ? Yes the meshes all have different materials. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 5, 2016 Report Share Posted December 5, 2016 This setting help your workflow ? Quote Link to comment Share on other sites More sharing options...
Member Arganth Posted December 5, 2016 Author Member Report Share Posted December 5, 2016 (edited) 49 minutes ago, Carlosan said: This setting help your workflow ? had nearly the same options like you (with unity as the preset where possible) but you brought me on the right track seems that in my right now limited understanding the whole mesh use 1 uv set my solution right now is (i can just paint the part i want to (like a helmet)) then export the textures for that and then in unity "extract" that part and make it a prefab with a new texture what I try next is just to delete the meshes in 3d Coat that i dont need and then just paint the rest and export that with the texture Should work too will report after trying that tomorrow thanks to all Edited December 5, 2016 by Arganth 1 Quote Link to comment Share on other sites More sharing options...
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