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Arganth

FBX Split up / Unity

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Hey my fellow Artists :)

my problem:

what i want: import fbx file and paint them, export the textures and use them in Unity

What I can do: works perfectly with a single fbx file with one mesh

problem: fbx files which hold several other fbx files (armor, bodyparts...) with their own texture sets

When I import it in 3d Coat I get the whole model with all parts kind of randomly lying around in the paint room 

 

is there a way to separate the fbx files? like just getting the armor, painting it, and maybe combine it later again with the main fbx?

 

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Do you assigned different materials to every mesh ?

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This setting help your workflow ?

 

Pref.jpg

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49 minutes ago, Carlosan said:

This setting help your workflow ?

 

Pref.jpg

had nearly the same options like you (with unity as the preset where possible)

but you brought me on the right track :) 

seems that in my right now limited understanding the whole mesh use 1 uv set

my solution right now is (i can just paint the part i want to (like a helmet))

then export the textures for that and then in unity "extract" that part 

and make it a prefab with a new texture :)

 

what I try next is just to delete the meshes in 3d Coat that i dont need and then just 

paint the rest and export that with the texture

Should work too :)

 

will report after trying that tomorrow :)

 

thanks to all ;)

Edited by Arganth
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