Jump to content
3D Coat Forums
Radiago

Emmissive isn't painting?

Recommended Posts

Hey all! I've been really liking 3D Coat so far, but I'm running into an issue with a model of a hanging lamp I'm making. I'm trying to get an emission map for it in unity so that the frosted glass glows but I can't get the layer to work. I've made a new layer, set it to "Highlight Emissive" and when I bake it out for unity the emission texture is just solid black. Even if I use "Use as Emissive" I get the same results. Does it have to do with using another layer as a mask? Or it being in a layer group? Some help would be greatly appreciated, thanks!

  • Like 1

Share this post


Link to post
Share on other sites

Are you using the latest release ?

  • Like 1

Share this post


Link to post
Share on other sites

Confirmed as black export as well.

 

Hide layers above your emission layer and export a single Albedo map with this layer.

Use this albedo export as emission  in unity.

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×