Jump to content
3D Coat Forums
Sign in to follow this  
iceage

Tinker Pack Question

Recommended Posts

Okay so i downloaded the tinker pack for models.

It seems like they are made of several additive and or subtractive models at the same time. 

My question is how do you make models like this?

Share this post


Link to post
Share on other sites
On 12/19/2010 at 5:45 AM, IdotT said:

Create your model in whatever 3D app you choose. Model the the object that

you would like to be the positive shape and then model the object that you

would like to be negative. Name the negative object _negative and make

it a child of the first object, select both and export as object. Choose

select mesh from the merge parameters and it works.

You can also create a child object in 3D Coat and call that _negative, then

export both as a scene.

vox_object_tree.jpg

 

Share this post


Link to post
Share on other sites

So i tried this with both Modo 10.2 and Blender 2.78.  I couldn't get it to save the parent child hierarchy of the object and the _negative.  Probably something I'm doing wrong or just don't know.  When i tried it by creating the scene in 3d Coat 4.7 and then saving the scene as an object it worked fine. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×